protected override void PlayHitEffect() { ParticleEffect f; Scene.Add(f = new Client.Game.Map.Effects.HitWithSwordEffect { Translation = Translation + Vector3.UnitZ }); }
protected override void PlayHitEffect() { ParticleEffect f; Scene.Add(f = new Client.Game.Map.Effects.HitWithSwordEffect { Translation = Translation + Vector3.UnitZ }); }