private void Awake() { stateMachine = FindObjectOfType <ClickFunctionsStateMachine>(); stateMachine.arrows.Add(this); if (enabled) { visible = true; } else { visible = false; } }
private void Awake() { stateMachine = FindObjectOfType <ClickFunctionsStateMachine>(); playField = FindObjectOfType <PlayField>().gameObject; stateMachine.createEndItems.Add(this); if (enabled) { visible = true; } else { visible = false; } }
private void Awake() { scoreTally = FindObjectOfType <ScoreTally>(); stateMachine = FindObjectOfType <ClickFunctionsStateMachine>(); playField = FindObjectOfType <PlayField>().gameObject; }