コード例 #1
0
 private void Awake()
 {
     stateMachine = FindObjectOfType <ClickFunctionsStateMachine>();
     stateMachine.arrows.Add(this);
     if (enabled)
     {
         visible = true;
     }
     else
     {
         visible = false;
     }
 }
コード例 #2
0
 private void Awake()
 {
     stateMachine = FindObjectOfType <ClickFunctionsStateMachine>();
     playField    = FindObjectOfType <PlayField>().gameObject;
     stateMachine.createEndItems.Add(this);
     if (enabled)
     {
         visible = true;
     }
     else
     {
         visible = false;
     }
 }
コード例 #3
0
 private void Awake()
 {
     scoreTally   = FindObjectOfType <ScoreTally>();
     stateMachine = FindObjectOfType <ClickFunctionsStateMachine>();
     playField    = FindObjectOfType <PlayField>().gameObject;
 }