protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); { class2.Draw(spriteBatch); class3_1.Draw(spriteBatch); class1.Draw(spriteBatch); class4.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); }