/// <summary> /// 倍率を指定して外径を設定 /// </summary> private void SetOuterTarget(float scale) { float range = outerRadius - innerRadius; circle.ProcessSpeed = interactionT; circle.SetOuterTarget(circle.InnerAnchor + range * scale); }
/// <summary> /// 倍率を指定して外径を設定 /// </summary> private void SetOuterTarget(float scale) { float range = frag.OuterAnchor - frag.InnerAnchor; frag.ProcessSpeed = animationT; frag.SetOuterTarget(frag.InnerAnchor + range * scale); }