private void FinishChunkDataReceive() { if (!InitFromBytes()) { Reset(); } ChunkStateManagerClient stateManager = chunk.stateManager; ChunkStateManagerClient.OnGenerateDataOverNetworkDone(stateManager); receiveBuffer = null; receiveIndex = 0; }
private void FinishChunkDataReceive() { GenerateContentsFromBytes(); ChunkStateManagerClient stateManager = (ChunkStateManagerClient)chunk.stateManager; ChunkStateManagerClient.OnGenerateDataOverNetworkDone(stateManager); receiveBuffer = null; receiveIndex = 0; if (debugRecieve) { Debug.Log("ChunkBlocks.FinishChunkDataReceive (" + Thread.CurrentThread.ManagedThreadId + "): " + chunk.pos); } }