コード例 #1
0
ファイル: Chunk.cs プロジェクト: lasaro-dumer/Voxelmetric
        public void Init(World world, Vector3Int pos)
        {
            this.world = world;
            this.pos   = pos;

            stateManager = new ChunkStateManagerClient(this);

            if (world != null)
            {
                logic = world.config.randomUpdateFrequency > 0.0f ? new ChunkLogic(this) : null;

                if (GeometryHandler == null)
                {
                    GeometryHandler = new ChunkRenderGeometryHandler(this, world.renderMaterials);
                }
                if (ChunkColliderGeometryHandler == null)
                {
                    ChunkColliderGeometryHandler = new ChunkColliderGeometryHandler(this, world.physicsMaterials);
                }
            }
            else
            {
                if (GeometryHandler == null)
                {
                    GeometryHandler = new ChunkRenderGeometryHandler(this, null);
                }
                if (ChunkColliderGeometryHandler == null)
                {
                    ChunkColliderGeometryHandler = new ChunkColliderGeometryHandler(this, null);
                }
            }

            WorldBounds = new AABB(
                pos.x, pos.y, pos.z,
                pos.x + m_sideSize, pos.y + m_sideSize, pos.z + m_sideSize
                );
            minBounds  = maxBounds = 0;
            minBoundsC = maxBoundsC = 0;

            Reset();

            blocks.Init();
            stateManager.Init();
        }