public static GameStartSettings GetModeChangingSettings(GameMode newMode, Difficulty i_difficulty, StartFoundingType i_foundingType) { var cgs = new GameStartSettings(); cgs.gameMode = newMode; cgs.chunkGenerationSettings = ChunkGenerationSettings.GetNoActionSettings(); cgs.difficulty = i_difficulty; cgs.subIndex0 = (byte)i_foundingType; return(cgs); }
public static GameStartSettings GetLoadingSettings(GameMode i_gameMode, string i_savename) { var cgs = new GameStartSettings(); cgs.gameMode = i_gameMode; cgs.loadGame = true; cgs.chunkGenerationSettings = ChunkGenerationSettings.GetNoActionSettings(); cgs.savename = i_savename; return(cgs); }
public void StartGame() { ChunkGenerationSettings cgs = null; switch (chunkPrepareAction) { case ChunkPreparingAction.Generate: cgs = ChunkGenerationSettings.GetGenerationSettings(chunkGenerationMode, (byte)sizeSlider.value); break; case ChunkPreparingAction.Load: cgs = ChunkGenerationSettings.GetLoadingSettings(selectedSaveName); break; default: cgs = ChunkGenerationSettings.GetNoActionSettings(); break; } // // switch (selectedGameMode) { case GameMode.Survival: { if (GameConstants.NeedTutorialNote()) { askWindowText.text = Localization.GetPhrase(LocalizedPhrase.AskNeedTutorial); askWindow_left.text = Localization.GetWord(LocalizedWord.Tutorial); askWindow_leftAction = () => { GameMaster.StartNewGame(GameStartSettings.GetTutorialSettings()); askWindow.SetActive(false); }; askWindow_right.text = Localization.GetWord(LocalizedWord.Cancel); askWindow_rightAction = () => { GameConstants.DisableTutorialNote(); this.StartGame(); askWindow.SetActive(false); }; askWindow.SetActive(true); return; } // GameMaster.StartNewGame( GameStartSettings.GetStartSettings(GameMode.Survival, cgs, (Difficulty)difficultyDropdown.value, StartFoundingType.Zeppelin) ); break; } case GameMode.Editor: { GameMaster.StartNewGame( GameStartSettings.GetStartSettings(GameMode.Editor, cgs, (Difficulty)difficultyDropdown.value, StartFoundingType.Zeppelin) ); break; } case GameMode.Scenario: { if (ng_selectedScenarioIndex != -1) { GameMaster.StartNewGame( scenariosRepresentators[ng_selectedScenarioIndex].GetStartSettings() ); } break; } } }