public static GameStartSettings GetDefaultStartSettings() { var cgs = new GameStartSettings(); cgs.gameMode = GameMode.Survival; cgs.chunkGenerationSettings = ChunkGenerationSettings.GetDefaultSettings(); cgs.subIndex0 = (byte)StartFoundingType.Zeppelin; return(cgs); }
public ChunkGenerationSettings GetChunkGenerationSettings() { return(chunkGenerationSettings ?? ChunkGenerationSettings.GetDefaultSettings()); }