コード例 #1
0
        public override string TryToExecute(CommandReceivedEventArgs eventArgs)
        {
            string commandWord = eventArgs?.Arguments?.ElementAtOrDefault(1);

            ChatUser chatUser = eventArgs.ChatUser;

            try
            {
                if (!chatUser.IsInThisRoleOrHigher(UserRole.Mod))
                {
                    return("You need to be a moderator to delete a command.");
                }

                SimpleCommand command = _repository.Single(SimpleCommandPolicy.ByCommandText(commandWord));
                if (command == null)
                {
                    return($"I didn't find a !{commandWord} command.");
                }

                IBotCommand botCommand = _allCommands.SingleOrDefault(x => x.ShouldExecute(commandWord, out _));
                if (botCommand != null)
                {
                    _allCommands.Remove(botCommand);
                }

                _repository.Remove(command);
                return($"Removing the !{commandWord} command.");
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                return("");
            }
        }
コード例 #2
0
ファイル: QuizCommand.cs プロジェクト: sidkcr/devchatterbot
 public void PerformDefaultTask(ChatUser chatUser, IChatClient chatClient)
 {
     if (_quizGame.IsRunning)
     {
         chatClient.SendMessage("A QuizGame is already being played.");
     }
     else if (chatUser.IsInThisRoleOrHigher(UserRole.Subscriber))
     {
         _quizGame.StartGame(chatClient);
         chatClient.SendMessage($"{chatUser.DisplayName} is starting a new QuizGame!");
     }
     else
     {
         chatClient.SendMessage($"Sorry, {chatUser.DisplayName}, you must be a subscriber to start a new QuizGame.");
     }
 }
コード例 #3
0
        public void AttemptToStartGame(IChatClient chatClient, ChatUser chatUser)
        {
            if (IsRunning)
            {
                SendGameAlreadyStartedMessage(chatClient, chatUser);
                return;
            }

            if (!chatUser.IsInThisRoleOrHigher(_hangmanSettings.RoleRequiredToStartGame))
            {
                chatClient.SendMessage(
                    $"You must be at least a {_hangmanSettings.RoleRequiredToStartGame} to start a game, {chatUser.DisplayName}");
                return;
            }

            if (ALL_LETTERS == null)
            {
                chatClient.SendMessage("Couldn't start a new game, there are no allowed letters");
                return;
            }

            var wordList = _repository.List <HangmanWord>().OrderBy(x => Guid.NewGuid());

            foreach (var w in wordList)
            {
                char[] letters = w.Word.ToLowerInvariant().ToCharArray();
                if (letters.All(l => ALL_LETTERS.ToLowerInvariant().Contains(l)))
                {
                    Password = w.Word.ToLowerInvariant();
                    break;
                }
            }

            if (Password == null)
            {
                chatClient.SendMessage(
                    "No words in the Hangman dictionary are compatible with the supported words");
            }
            else
            {
                _hangmanDisplayNotification.HangmanStart();
                chatClient.SendMessage($"Totally starting this game. Your word to guess is {MaskedPassword}");
                IsRunning = true;
            }
        }
コード例 #4
0
        public Cooldown GetActiveCooldown(ChatUser chatUser, IBotCommand botCommand)
        {
            if (chatUser.IsInThisRoleOrHigher(UserRole.Mod) || botCommand.IsActiveGame())
            {
                return(new NoCooldown());
            }

            try
            {
                PurgeExpiredUserCommandCooldowns(DateTimeOffset.UtcNow);
            }
            catch (Exception e)
            {
                _loggerAdapter.LogError(e, "Failed to Purge Expried User Command Cooldowns");
            }

            List <CommandUsage> global = GetUsagesByUserSubjectToCooldown(chatUser.DisplayName, DateTimeOffset.UtcNow);

            if (global != null && global.Any())
            {
                if (!global.Any(x => x.WasUserWarned))
                {
                    global.ForEach(x => x.WasUserWarned = true);
                }

                return(new UserCooldown {
                    Message = $"Whoa {chatUser.DisplayName}! Slow down there cowboy!"
                });
            }

            List <CommandUsage> commandCooldown = GetByCommand(botCommand);

            if (commandCooldown != null && commandCooldown.Any())
            {
                string timeRemaining = botCommand.GetCooldownTimeRemaining().ToExpandingString();
                return(new CommandCooldown
                {
                    Message = $"\"{botCommand.PrimaryCommandText}\" is currently on cooldown - Remaining time: {timeRemaining}"
                });
            }

            // TODO: Check for UserCommandCooldown needed.

            return(new NoCooldown());
        }
コード例 #5
0
        public override string TryToExecute(CommandReceivedEventArgs eventArgs)
        {
            if (_votingSystem.IsVoteActive)
            {
                return("There is already an active vote.");
            }
            ChatUser chatUser = eventArgs.ChatUser;

            if (chatUser.IsInThisRoleOrHigher(UserRole.Mod))
            {
                List <string> newVoteArguments = eventArgs.Arguments.Skip(1).ToList();
                return(_votingSystem.StartVote(newVoteArguments));
            }
            else
            {
                return("You don't have permission to start a vote.");
            }
        }
コード例 #6
0
ファイル: HangmanGame.cs プロジェクト: DCurtin/devchatterbot
        public void AttemptToStartGame(IChatClient chatClient, ChatUser chatUser)
        {
            if (IsRunning)
            {
                SendGameAlreadyStartedMessage(chatClient, chatUser);
                return;
            }

            if (!chatUser.IsInThisRoleOrHigher(ROLE_REQUIRE_TO_START))
            {
                chatClient.SendMessage(
                    $"You must be at least a {ROLE_REQUIRE_TO_START} to start a game, {chatUser.DisplayName}");
                return;
            }

            IsRunning = true;

            chatClient.SendMessage($"Totally starting this game. You word to guess is {MaskedPassword}");
        }
コード例 #7
0
        public void AttemptToStartGame(IChatClient chatClient, ChatUser chatUser)
        {
            if (IsRunning)
            {
                SendGameAlreadyStartedMessage(chatClient, chatUser);
                return;
            }

            if (!chatUser.IsInThisRoleOrHigher(_hangmanSettings.RoleRequiredToStartGame))
            {
                chatClient.SendMessage(
                    $"You must be at least a {_hangmanSettings.RoleRequiredToStartGame} to start a game, {chatUser.DisplayName}");
                return;
            }

            IsRunning = true;

            _hangmanDisplayNotification.HangmanStart();
            chatClient.SendMessage($"Totally starting this game. You word to guess is {MaskedPassword}");
        }
コード例 #8
0
ファイル: HeistGame.cs プロジェクト: sidkcr/devchatterbot
        public void AttemptToCreateGame(IChatClient chatClient, ChatUser chatUser)
        {
            if (IsGameRunning)
            {
                return;
            }

            // role check here
            if (!chatUser.IsInThisRoleOrHigher(ROLE_REQUIRED_TO_START))
            {
                chatClient.SendMessage($"Sorry, {chatUser.DisplayName}, but you're not experience enough (sub only) to organize a heist like this one...");
                return;
            }

            // start the game
            IsGameRunning = true;
            SelectRandomHeist();
            chatClient.SendMessage($"{chatUser.DisplayName} is organizing a {_selectedHeist.Name}. Type !heist or !heist [role] to join the team!");

            ScheduleAutomatedActions(chatClient);
        }