private static void Main() { JsonConvert.DefaultSettings = () => new JsonSerializerSettings { Converters = new List <JsonConverter> { new IPEndPointConverter() } }; Config <Config> .Initialize("game.hjson", "NETSPHEREPIRATES_GAMECONF"); var jsonlog = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "game.json"); var logfile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "game.log"); Log.Logger = new LoggerConfiguration() .Destructure.ByTransforming <IPEndPoint>(endPoint => endPoint.ToString()) .Destructure.ByTransforming <EndPoint>(endPoint => endPoint.ToString()) .WriteTo.File(new JsonFormatter(), jsonlog) .WriteTo.File(logfile) .WriteTo.Console(outputTemplate: "[{Level} {SourceContext}] {Message}{NewLine}{Exception}") .MinimumLevel.Debug() .CreateLogger(); AppDomain.CurrentDomain.UnhandledException += OnUnhandledException; TaskScheduler.UnobservedTaskException += OnUnobservedTaskException; Log.Information("Initializing..."); try { AuthDatabase.Initialize(Config.Instance.Database.Auth); GameDatabase.Initialize(Config.Instance.Database.Game); } catch (DatabaseNotFoundException ex) { Log.Error("Database {Name} not found", ex.Name); Environment.Exit(1); } catch (DatabaseVersionMismatchException ex) { Log.Error("Invalid version. Database={CurrentVersion} Required={RequiredVersion}. Run the DatabaseMigrator to update your database.", ex.CurrentVersion, ex.RequiredVersion); Environment.Exit(1); } ItemIdGenerator.Initialize(); CharacterIdGenerator.Initialize(); LicenseIdGenerator.Initialize(); DenyIdGenerator.Initialize(); Club.Initialize(); var listenerThreads = new MultithreadEventLoopGroup(Config.Instance.ListenerThreads); var workerThreads = new MultithreadEventLoopGroup(Config.Instance.WorkerThreads); var workerThread = new SingleThreadEventLoop(); ChatServer.Initialize(new ProudNet.Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = workerThreads, WorkerThread = workerThread }); RelayServer.Initialize(new ProudNet.Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = workerThreads, WorkerThread = workerThread }); GameServer.Initialize(new ProudNet.Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = workerThreads, WorkerThread = workerThread }); FillShop(); Log.Information("Starting server..."); ChatServer.Instance.Listen(Config.Instance.ChatListener); RelayServer.Instance.Listen(Config.Instance.RelayListener, IPAddress.Parse(Config.Instance.IP), Config.Instance.RelayUdpPorts); GameServer.Instance.Listen(Config.Instance.Listener); Log.Information("Ready for connections!"); if (Config.Instance.NoobMode) { Log.Warning("!!! NOOB MODE IS ENABLED! EVERY LOGIN SUCCEEDS AND OVERRIDES ACCOUNT LOGIN DETAILS !!!"); } Console.CancelKeyPress += OnCancelKeyPress; while (true) { var input = Console.ReadLine(); if (input == null) { break; } if (input.Equals("exit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("quit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("stop", StringComparison.InvariantCultureIgnoreCase)) { break; } var args = input.GetArgs(); if (args.Length == 0) { continue; } if (!GameServer.Instance.CommandManager.Execute(null, args)) { Console.WriteLine("Unknown command"); } } Exit(); }
private static void Main() { GlobalVersion = Assembly.GetExecutingAssembly().GetName().Version; JsonConvert.DefaultSettings = () => new JsonSerializerSettings { Converters = new List <JsonConverter> { new IPEndPointConverter() } }; var jsonlog = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "GameServer.json"); var logfile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "GameServer.log"); Log.Logger = new LoggerConfiguration() .WriteTo.File(new JsonFormatter(), jsonlog) .WriteTo.File(logfile) .WriteTo.Console(outputTemplate: "[{Level} {SourceContext}] {Message}{NewLine}{Exception}") .MinimumLevel.Verbose() .CreateLogger(); var Logger = Log.ForContext(Constants.SourceContextPropertyName, "-Initialiazor"); #if !DEBUG AppDomain.CurrentDomain.UnhandledException += OnUnhandledException; #endif TaskScheduler.UnobservedTaskException += OnUnobservedTaskException; Logger.Information("============================================"); Logger.Information("Initializing GameServer build {ver}...", $"{GlobalVersion.Major}.{GlobalVersion.Major / 2 + GlobalVersion.Minor + GlobalVersion.Build + GlobalVersion.Revision}"); #if NEWIDS Logger.Information("Set mode NEWIDS"); #endif #if LATESTS4 Logger.Information("Set mode LATESTS4"); #endif Logger.Information("============================================"); Logger.Information("Initializing Database..."); AuthDatabase.Initialize(); GameDatabase.Initialize(); Logger.Information("============================================"); Logger.Information("Starting Serverinstances and ResourceCache..."); ItemIdGenerator.Initialize(); CharacterIdGenerator.Initialize(); DenyIdGenerator.Initialize(); var listenerThreads = new MultithreadEventLoopGroup(Config.Instance.ListenerThreads); var workerThreads = new MultithreadEventLoopGroup(Config.Instance.WorkerThreads); var workerThread = new SingleThreadEventLoop(); ChatServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = workerThreads, WorkerThread = workerThread, #if DEBUG Logger = Logger, #endif }); RelayServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = workerThreads, WorkerThread = workerThread, #if DEBUG Logger = Logger, #endif }); GameServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = workerThreads, WorkerThread = workerThread, #if DEBUG Logger = Logger, #endif }); FillShop(); ChatServer.Instance.Listen(Config.Instance.ChatListener); RelayServer.Instance.Listen(Config.Instance.RelayListener, IPAddress.Parse(Config.Instance.IP), Config.Instance.RelayUdpPorts); GameServer.Instance.Listen(Config.Instance.Listener); Logger.Information("Serverinstances successfully started, ready for connections!"); Logger.Information("============================================\n"); Console.CancelKeyPress += OnCancelKeyPress; while (true) { var input = Console.ReadLine(); if (input == null) { break; } if (input.Equals("exit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("quit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("stop", StringComparison.InvariantCultureIgnoreCase)) { break; } var args = input.GetArgs(); if (args.Length == 0) { continue; } Task.Run(() => { if (!GameServer.Instance.CommandManager.Execute(null, args)) { Console.WriteLine("Unknown command"); } }); } Exit(); }
private static void Main() { AppDomain.CurrentDomain.UnhandledException += OnUnhandledException; TaskScheduler.UnobservedTaskException += OnUnobservedTaskException; GlobalVersion = Assembly.GetExecutingAssembly().GetName().Version; JsonConvert.DefaultSettings = () => new JsonSerializerSettings { Converters = new List <JsonConverter> { new IPEndPointConverter() } }; var jsonlog = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "GameServer.json"); var logfile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "GameServer.log"); Log.Logger = new LoggerConfiguration() .WriteTo.File(new JsonFormatter(), jsonlog) .WriteTo.File(logfile) .Enrich.With <ContextEnricher>() .Enrich.With <AccUserEnricher>() .WriteTo.Console( outputTemplate: "[{Level:u3}] |{SrcContext}| {AccUSpace:u3} | {Message}{NewLine}{Exception}") .MinimumLevel.Verbose() .CreateLogger(); var Logger = Log.ForContext(Constants.SourceContextPropertyName, "Initialiazor"); Logger.Information("============================================"); //Logger.Information("Initializing GameServer build {ver}...", // $"{GlobalVersion.Major}.{GlobalVersion.Major / 2 + GlobalVersion.Minor + GlobalVersion.Build + GlobalVersion.Revision}"); #if NEWIDS Logger.Information("Set mode NEWIDS"); #endif #if LATESTS4 Logger.Information("Set mode LATESTS4"); #endif Logger.Information("============================================"); Logger.Information("Initializing Database..."); AuthDatabase.Initialize(); GameDatabase.Initialize(); Logger.Information("============================================"); Logger.Information("Starting Serverinstances and ResourceCache..."); ItemIdGenerator.Initialize(); DenyIdGenerator.Initialize(); var listenerThreads = new MultithreadEventLoopGroup(Config.Instance.ListenerThreads); var workerThread = new SingleThreadEventLoop(); ChatServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = new MultithreadEventLoopGroup(Config.Instance.WorkerThreads / 3), WorkerThread = workerThread }); RelayServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = new MultithreadEventLoopGroup(Config.Instance.WorkerThreads / 3), WorkerThread = workerThread, }); GameServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = new MultithreadEventLoopGroup(Config.Instance.WorkerThreads / 3), WorkerThread = workerThread }); FillShop(); ChatServer.Instance.Listen(Config.Instance.ChatListener); RelayServer.Instance.Listen(Config.Instance.RelayListener, IPAddress.Parse(Config.Instance.IP), Config.Instance.RelayUdpPorts); GameServer.Instance.Listen(Config.Instance.Listener); Log.Information("Starting Game API"); s_gameApiEventLoopGroup = new MultithreadEventLoopGroup(2); s_gameHost = new ServerBootstrap() .Group(s_gameApiEventLoopGroup) .Channel <TcpServerSocketChannel>() .Handler(new ActionChannelInitializer <IChannel>(ch => { })) .ChildHandler(new ActionChannelInitializer <IChannel>(ch => { ch.Pipeline.AddLast(new GameServerHandler()); })) .BindAsync(Config.Instance.FumbiAPI.EndPoint).GetAwaiter().GetResult(); if (Config.Instance.ACMode == 2) { Logger.Information("[BE] Activated"); } if (Config.Instance.ResCheck) { Logger.Information("[ResCheck] Activated : {0}", Config.Instance.ResHash); Logger.Information("[ResCheck_Red] Activated : {0}", Config.Instance.ResHash_red); Logger.Information("[ResCheck_Gold] Activated : {0}", Config.Instance.ResHash_gold); Logger.Information("[ResCheck_Blue] Activated : {0}", Config.Instance.ResHash_blue); Logger.Information("[ResCheck_Violet] Activated : {0}", Config.Instance.ResHash_violet); } Logger.Information("Waiting For Connections!"); Logger.Information("============================================"); Console.CancelKeyPress += OnCancelKeyPress; while (true) { var input = Console.ReadLine(); if (input == null) { break; } if (input.Equals("exit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("quit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("stop", StringComparison.InvariantCultureIgnoreCase)) { break; } var args = input.GetArgs(); if (args.Length == 0) { continue; } Task.Run(async() => { if (!await GameServer.Instance.CommandManager.Execute(null, args)) { CommandManager.Logger.Information("Unknown command"); } }); } Exit(); }
private static void Main() { JsonConvert.DefaultSettings = () => new JsonSerializerSettings { Converters = new List <JsonConverter> { new IPEndPointConverter() } }; var jsonlog = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "auth.json"); var logfile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "auth.log"); Log.Logger = new LoggerConfiguration() .WriteTo.File(new JsonFormatter(), jsonlog) .WriteTo.File(logfile) .WriteTo.Console(outputTemplate: "[{Level} {SourceContext}] {Message}{NewLine}{Exception}") .MinimumLevel.Verbose() .CreateLogger(); AppDomain.CurrentDomain.UnhandledException += OnUnhandledException; TaskScheduler.UnobservedTaskException += OnUnobservedTaskException; Log.Information("Initializing..."); AuthDatabase.Initialize(); GameDatabase.Initialize(); ItemIdGenerator.Initialize(); CharacterIdGenerator.Initialize(); LicenseIdGenerator.Initialize(); DenyIdGenerator.Initialize(); ChatServer.Initialize(new Configuration()); RelayServer.Initialize(new Configuration()); GameServer.Initialize(new Configuration()); FillShop(); Log.Information("Starting server..."); var listenerThreads = new MultithreadEventLoopGroup(Config.Instance.ListenerThreads); var workerThreads = new MultithreadEventLoopGroup(Config.Instance.WorkerThreads); ChatServer.Instance.Listen(Config.Instance.ChatListener, listenerEventLoopGroup: listenerThreads, workerEventLoopGroup: workerThreads); RelayServer.Instance.Listen(Config.Instance.RelayListener, IPAddress.Parse(Config.Instance.IP), Config.Instance.RelayUdpPorts, listenerThreads, workerThreads); GameServer.Instance.Listen(Config.Instance.Listener, listenerEventLoopGroup: listenerThreads, workerEventLoopGroup: workerThreads); Log.Information("Ready for connections!"); if (Config.Instance.NoobMode) { Log.Warning("!!! NOOB MODE IS ENABLED! EVERY LOGIN SUCCEEDS AND OVERRIDES ACCOUNT LOGIN DETAILS !!!"); } Console.CancelKeyPress += OnCancelKeyPress; while (true) { var input = Console.ReadLine(); if (input == null) { break; } if (input.Equals("exit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("quit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("stop", StringComparison.InvariantCultureIgnoreCase)) { break; } var args = input.GetArgs(); if (args.Length == 0) { continue; } if (!GameServer.Instance.CommandManager.Execute(null, args)) { Console.WriteLine("Unknown command"); } } Exit(); }
/* ----------- * Server side * ----------- */ public override void OnStartServer() { ChatServer.Initialize(); base.OnStartServer(); }