void HandleChatActionResult(IPacketMsg packetMsg) { var actionResult = new ClientMsg <MsgClientChatActionResult>(packetMsg); var callback = new ChatActionResultCallback(actionResult.Body); this.Client.PostCallback(callback); }
void HandleChatActionResult(IPacketMsg packetMsg) { var actionResult = new ClientMsg <MsgClientChatActionResult>(packetMsg); #if STATIC_CALLBACKS var callback = new ChatActionResultCallback(Client, actionResult.Body); SteamClient.PostCallback(callback); #else var callback = new ChatActionResultCallback(actionResult.Body); this.Client.PostCallback(callback); #endif }
void HandleChatActionResult( IPacketMsg packetMsg ) { var actionResult = new ClientMsg<MsgClientChatActionResult>( packetMsg ); var callback = new ChatActionResultCallback( actionResult.Body ); this.Client.PostCallback( callback ); }
void HandleChatActionResult( IPacketMsg packetMsg ) { var actionResult = new ClientMsg<MsgClientChatActionResult>( packetMsg ); #if STATIC_CALLBACKS var callback = new ChatActionResultCallback( Client, actionResult.Body ); SteamClient.PostCallback( callback ); #else var callback = new ChatActionResultCallback( actionResult.Body ); this.Client.PostCallback( callback ); #endif }