public void updateXP() { _characterStats = GameObject.Find("Game manager").GetComponent <Character_stats>(); if (_characterStats.Player_xp > 0) { gameObject.GetComponent <Animator>().Play("Bar_init"); } else { gameObject.GetComponent <Animator>().Play("Bar_init_reverse"); } updateBar("Level " + _characterStats.Player_level.ToString() , _characterStats.Player_xp + "/" + _characterStats.Player_needed_xp.ToString(), _characterStats.getPercentOfXP().ToString() + " %"); }
public void updateXP() { xp.GetComponent <Text_animation>().startAnim(_characterStats.Player_xp.ToString() + "/" + _characterStats.Player_needed_xp.ToString(), 1f); level.GetComponent <Text_animation>().startAnim("Level " + _characterStats.Player_level.ToString(), 0.01f); percentage.GetComponent <Text_animation>().startAnim(_characterStats.getPercentOfXP().ToString() + " %", 1f); }