void OnEnterVehicle(Vehicle vehicle) { controllingVehicle = vehicle; if (controllingVehicle != walking) { var controller = GetComponent <CharacterController>(); originalHeight = controller.height; originalRadius = controller.radius; originalStepOffset = controller.stepOffset; originalSlopeLimit = controller.slopeLimit; originalTransformOffset = controller.center; Destroy(controller); walking.TurnOffLocomotion(); } OnEnterVehicleDone(); }
public void TurnOffLocomotion() { characterWalking.TurnOffLocomotion(); }