public new void Deserialize(IDataReader reader) { base.Deserialize(reader); CharactersToRemodel = new CharacterToRemodelInformations[reader.ReadShort()]; for (var i = 0; i < CharactersToRemodel.Length; i++) { (CharactersToRemodel[i] = new CharacterToRemodelInformations()).Deserialize(reader); } }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteShort(((short)(m_charactersToRemodel.Count))); int charactersToRemodelIndex; for (charactersToRemodelIndex = 0; (charactersToRemodelIndex < m_charactersToRemodel.Count); charactersToRemodelIndex = (charactersToRemodelIndex + 1)) { CharacterToRemodelInformations objectToSend = m_charactersToRemodel[charactersToRemodelIndex]; objectToSend.Serialize(writer); } }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); uint num = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num; ++index) { CharacterToRemodelInformations remodelInformations = new CharacterToRemodelInformations(); remodelInformations.Deserialize(reader); this.charactersToRemodel.Add(remodelInformations); } }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); var countCharactersToRemodel = reader.ReadShort(); CharactersToRemodel = new List <CharacterToRemodelInformations>(); for (short i = 0; i < countCharactersToRemodel; i++) { CharacterToRemodelInformations type = new CharacterToRemodelInformations(); type.Deserialize(reader); CharactersToRemodel.Add(type); } }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); var CharactersToRemodelCount = reader.ReadShort(); CharactersToRemodel = new List <CharacterToRemodelInformations>(); for (var i = 0; i < CharactersToRemodelCount; i++) { var objectToAdd = new CharacterToRemodelInformations(); objectToAdd.Deserialize(reader); CharactersToRemodel.Add(objectToAdd); } }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); int charactersToRemodelCount = reader.ReadUShort(); int charactersToRemodelIndex; m_charactersToRemodel = new System.Collections.Generic.List <CharacterToRemodelInformations>(); for (charactersToRemodelIndex = 0; (charactersToRemodelIndex < charactersToRemodelCount); charactersToRemodelIndex = (charactersToRemodelIndex + 1)) { CharacterToRemodelInformations objectToAdd = new CharacterToRemodelInformations(); objectToAdd.Deserialize(reader); m_charactersToRemodel.Add(objectToAdd); } }