void CreateCharacterUI() { if (isEnemy == true) { return; } StateUI = Instantiate(Resources.Load <CharacterStateUI>("CharacterStateUI")) as CharacterStateUI; StateUI.Init(this); }
void CreateCharacterUI() { if (isEnemy == true) return; StateUI = Instantiate(Resources.Load<CharacterStateUI>("CharacterStateUI")) as CharacterStateUI; StateUI.Init(this); }