Ejemplo n.º 1
0
 void CreateCharacterUI()
 {
     if (isEnemy == true)
     {
         return;
     }
     StateUI = Instantiate(Resources.Load <CharacterStateUI>("CharacterStateUI")) as CharacterStateUI;
     StateUI.Init(this);
 }
Ejemplo n.º 2
0
 void CreateCharacterUI()
 {
     if (isEnemy == true) return;
     StateUI = Instantiate(Resources.Load<CharacterStateUI>("CharacterStateUI")) as CharacterStateUI;
     StateUI.Init(this);
 }