private void OnTriggerEnter(Collider other) { // Debug.Log(other.transform.name); Interactable interactable = other.GetComponent <Interactable>(); if (interactable != null) { SetFocus(interactable); } if (other.transform.name == "Grass" || other.transform.name == "Bush") { hidingCount += 1; if (hidingCount > 0) { trueHiding = true; hiding = true; } //Debug.Log(other.transform.name); } if (other.transform.name == "WaterBasicDaytime") { if (falling >= 2f) { sounds.SplashAudio(); } swimming = true; //Debug.Log(other.transform.name); } if (other.transform.name == "DoorWay2") { // PlayerManager.instance.playerPos = transform; // previousPosition = transform; //teleportDestination = other.GetComponent<Scenes>().destination; // Debug.Log(other.GetComponent<Scenes>().destination.position); //Debug.Log("prev" + previousPosition.position); //Debug.Log("prev ins" + PlayerManager.instance.playerPos.position); //teleport = true; } if (other.transform.name == "DoorWayExit") { // Debug.Log("prev" + previousPosition.position); teleportDestination = PlayerManager.instance.playerPos; teleport = true; } }