public virtual void Equip(PlayerWeaponAndAttacks weapon) { //TO DO: Set Models weapon.equipedWeapon = this; weapon.EquipedWeaponName = name; if (EquipSounds != null) { audioController.PlaySound(EquipSounds); } if (rightHandModel) { rightHandModel.SetActive(true); } if (leftHandModel) { leftHandModel.SetActive(true); } //player.GetComponent<Animator>().runtimeAnimatorController = weaponAC; //weapon.eqipedWeapon = weaponAttacks; }