/// <summary> /// 最初の読み込み /// </summary> void Load() { _image = GetComponent <Image>(); _info = GameObject.Find("ParameterSave").GetComponent <CharacterParameterInfo>(); _states = new List <Sprite>(); if (_type == ModelType.MODEL) { _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_A")); _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_B")); _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_C")); } else if (_type == ModelType.COSTUME) { _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_A")); _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_B")); _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_C")); } else if (_type == ModelType.DECORATION) { _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_0")); _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_A")); _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_B")); _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_C")); } }
/// <summary> /// 最初の読み込み /// </summary> void Load() { _image = GetComponent<Image>(); _info = GameObject.Find("ParameterSave").GetComponent<CharacterParameterInfo>(); _states = new List<Sprite>(); if (_type == ModelType.MODEL) { _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_A")); _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_B")); _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_C")); } else if (_type == ModelType.COSTUME) { _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_A")); _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_B")); _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_C")); } else if (_type == ModelType.DECORATION) { _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_0")); _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_A")); _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_B")); _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_C")); } }
void Start() { _param = new Parameter(); Load(); _image = GetComponent<Image>(); _info = GameObject.Find("ParameterSave").GetComponent<CharacterParameterInfo>(); _sprite = new List<Sprite>(); _sprite.AddRange(Resources.LoadAll<Sprite>("DevelopmentView")); _param.modelType = _info.getCharacterParameter.modelType; _param.costumeType = _info.getCharacterParameter.costumeType; _param.decorationType = _info.getCharacterParameter.decorationType; _index = _params[_param]; if(_index > _sprite.Count)throw new IndexOutOfRangeException("_sprite index out of range"); _image.sprite = _sprite[_index]; }
void Start() { _param = new Parameter(); Load(); _image = GetComponent <Image>(); _info = GameObject.Find("ParameterSave").GetComponent <CharacterParameterInfo>(); _sprite = new List <Sprite>(); _sprite.AddRange(Resources.LoadAll <Sprite>("DevelopmentView")); _param.modelType = _info.getCharacterParameter.modelType; _param.costumeType = _info.getCharacterParameter.costumeType; _param.decorationType = _info.getCharacterParameter.decorationType; _index = _params[_param]; if (_index > _sprite.Count) { throw new IndexOutOfRangeException("_sprite index out of range"); } _image.sprite = _sprite[_index]; }
void Start() { _descriptionSprites.AddRange ( Resources.LoadAll <Sprite>("MakeOfCharacter/Texture/Description") ); _characterTextures.AddRange ( Resources.LoadAll <Texture>("Character/Beast/Texture") ); _characterTextures.AddRange ( Resources.LoadAll <Texture>("Character/Human/Texture") ); _characterTextures.AddRange ( Resources.LoadAll <Texture>("Character/Robo/Texture") ); _character = _characterPlace.transform.GetChild(0).gameObject; _descriptionType.sprite = _descriptionSprites[OFFSET_INDEX_TYPE]; _descriptionCostume.sprite = _descriptionSprites[OFFSET_INDEX_COSTUME]; _descriptionDecoration.sprite = _descriptionSprites[OFFSET_INDEX_DECORATION]; _parameterBar = FindObjectOfType <ParameterBar>(); _characterParameterInfo = FindObjectOfType <CharacterParameterInfo>(); StartCoroutine(DecideCorutine()); _characterParamter.modelType = CharacterParameter.ModelType.BEAST; _characterParamter.costumeType = CharacterParameter.CostumeType.A; _characterParamter.decorationType = CharacterParameter.DecorationType.NONE; _audioPlayer = FindObjectOfType <AudioPlayer>(); _characterViewController = FindObjectOfType <CharacterViewController>(); _audioPlayer.Play(1, 1.0f, true); }
void Start() { _descriptionSprites.AddRange ( Resources.LoadAll<Sprite>("MakeOfCharacter/Texture/Description") ); _characterTextures.AddRange ( Resources.LoadAll<Texture>("Character/Beast/Texture") ); _characterTextures.AddRange ( Resources.LoadAll<Texture>("Character/Human/Texture") ); _characterTextures.AddRange ( Resources.LoadAll<Texture>("Character/Robo/Texture") ); _character = _characterPlace.transform.GetChild(0).gameObject; _descriptionType.sprite = _descriptionSprites[OFFSET_INDEX_TYPE]; _descriptionCostume.sprite = _descriptionSprites[OFFSET_INDEX_COSTUME]; _descriptionDecoration.sprite = _descriptionSprites[OFFSET_INDEX_DECORATION]; _parameterBar = FindObjectOfType<ParameterBar>(); _characterParameterInfo = FindObjectOfType<CharacterParameterInfo>(); StartCoroutine(DecideCorutine()); _characterParamter.modelType = CharacterParameter.ModelType.BEAST; _characterParamter.costumeType = CharacterParameter.CostumeType.A; _characterParamter.decorationType = CharacterParameter.DecorationType.NONE; _audioPlayer = FindObjectOfType<AudioPlayer>(); _characterViewController = FindObjectOfType<CharacterViewController>(); _audioPlayer.Play(1, 1.0f, true); }
void Start() { _characterParameterInfo = FindObjectOfType<CharacterParameterInfo>(); ChangeParameterGauge(); }
void Start() { _characterParameterInfo = FindObjectOfType <CharacterParameterInfo>(); ChangeParameterGauge(); }