Ejemplo n.º 1
0
 /// <summary>
 /// 最初の読み込み
 /// </summary>
 void Load()
 {
     _image  = GetComponent <Image>();
     _info   = GameObject.Find("ParameterSave").GetComponent <CharacterParameterInfo>();
     _states = new List <Sprite>();
     if (_type == ModelType.MODEL)
     {
         _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_A"));
         _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_B"));
         _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_C"));
     }
     else if (_type == ModelType.COSTUME)
     {
         _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_A"));
         _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_B"));
         _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_C"));
     }
     else if (_type == ModelType.DECORATION)
     {
         _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_0"));
         _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_A"));
         _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_B"));
         _states.Add(Resources.Load <Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_C"));
     }
 }
Ejemplo n.º 2
0
 /// <summary>
 /// 最初の読み込み
 /// </summary>
 void Load()
 {
     _image = GetComponent<Image>();
     _info = GameObject.Find("ParameterSave").GetComponent<CharacterParameterInfo>();
     _states = new List<Sprite>();
     if (_type == ModelType.MODEL)
     {
         _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_A"));
         _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_B"));
         _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_1_C"));
     }
     else if (_type == ModelType.COSTUME)
     {
         _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_A"));
         _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_B"));
         _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_2_C"));
     }
     else if (_type == ModelType.DECORATION)
     {
         _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_0"));
         _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_A"));
         _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_B"));
         _states.Add(Resources.Load<Sprite>("MakeOfCharacter/Texture/Description/Customize_setumei_3_C"));
     }
 }
Ejemplo n.º 3
0
 void Start()
 {
     _param = new Parameter();
     Load();
     _image = GetComponent<Image>();
     _info = GameObject.Find("ParameterSave").GetComponent<CharacterParameterInfo>();
     _sprite = new List<Sprite>();
     _sprite.AddRange(Resources.LoadAll<Sprite>("DevelopmentView"));
     _param.modelType = _info.getCharacterParameter.modelType;
     _param.costumeType = _info.getCharacterParameter.costumeType;
     _param.decorationType = _info.getCharacterParameter.decorationType;
     _index = _params[_param];
     if(_index > _sprite.Count)throw new IndexOutOfRangeException("_sprite index out of range");
     _image.sprite = _sprite[_index];
 }
Ejemplo n.º 4
0
 void Start()
 {
     _param = new Parameter();
     Load();
     _image  = GetComponent <Image>();
     _info   = GameObject.Find("ParameterSave").GetComponent <CharacterParameterInfo>();
     _sprite = new List <Sprite>();
     _sprite.AddRange(Resources.LoadAll <Sprite>("DevelopmentView"));
     _param.modelType      = _info.getCharacterParameter.modelType;
     _param.costumeType    = _info.getCharacterParameter.costumeType;
     _param.decorationType = _info.getCharacterParameter.decorationType;
     _index = _params[_param];
     if (_index > _sprite.Count)
     {
         throw new IndexOutOfRangeException("_sprite index out of range");
     }
     _image.sprite = _sprite[_index];
 }
Ejemplo n.º 5
0
    void Start()
    {
        _descriptionSprites.AddRange
        (
            Resources.LoadAll <Sprite>("MakeOfCharacter/Texture/Description")
        );

        _characterTextures.AddRange
        (
            Resources.LoadAll <Texture>("Character/Beast/Texture")
        );

        _characterTextures.AddRange
        (
            Resources.LoadAll <Texture>("Character/Human/Texture")
        );

        _characterTextures.AddRange
        (
            Resources.LoadAll <Texture>("Character/Robo/Texture")
        );

        _character = _characterPlace.transform.GetChild(0).gameObject;

        _descriptionType.sprite       = _descriptionSprites[OFFSET_INDEX_TYPE];
        _descriptionCostume.sprite    = _descriptionSprites[OFFSET_INDEX_COSTUME];
        _descriptionDecoration.sprite = _descriptionSprites[OFFSET_INDEX_DECORATION];

        _parameterBar           = FindObjectOfType <ParameterBar>();
        _characterParameterInfo = FindObjectOfType <CharacterParameterInfo>();

        StartCoroutine(DecideCorutine());
        _characterParamter.modelType      = CharacterParameter.ModelType.BEAST;
        _characterParamter.costumeType    = CharacterParameter.CostumeType.A;
        _characterParamter.decorationType = CharacterParameter.DecorationType.NONE;

        _audioPlayer = FindObjectOfType <AudioPlayer>();

        _characterViewController = FindObjectOfType <CharacterViewController>();

        _audioPlayer.Play(1, 1.0f, true);
    }
Ejemplo n.º 6
0
    void Start()
    {
        _descriptionSprites.AddRange
        (
            Resources.LoadAll<Sprite>("MakeOfCharacter/Texture/Description")
        );

        _characterTextures.AddRange
            (
                Resources.LoadAll<Texture>("Character/Beast/Texture")
            );

        _characterTextures.AddRange
            (
                Resources.LoadAll<Texture>("Character/Human/Texture")
            );

        _characterTextures.AddRange
            (
                Resources.LoadAll<Texture>("Character/Robo/Texture")
            );

        _character = _characterPlace.transform.GetChild(0).gameObject;

        _descriptionType.sprite = _descriptionSprites[OFFSET_INDEX_TYPE];
        _descriptionCostume.sprite = _descriptionSprites[OFFSET_INDEX_COSTUME];
        _descriptionDecoration.sprite = _descriptionSprites[OFFSET_INDEX_DECORATION];

        _parameterBar = FindObjectOfType<ParameterBar>();
        _characterParameterInfo = FindObjectOfType<CharacterParameterInfo>();

        StartCoroutine(DecideCorutine());
        _characterParamter.modelType = CharacterParameter.ModelType.BEAST;
        _characterParamter.costumeType = CharacterParameter.CostumeType.A;
        _characterParamter.decorationType = CharacterParameter.DecorationType.NONE;

        _audioPlayer = FindObjectOfType<AudioPlayer>();

        _characterViewController = FindObjectOfType<CharacterViewController>();

        _audioPlayer.Play(1, 1.0f, true);
    }
Ejemplo n.º 7
0
 void Start()
 {
     _characterParameterInfo = FindObjectOfType<CharacterParameterInfo>();
     ChangeParameterGauge();
 }
Ejemplo n.º 8
0
 void Start()
 {
     _characterParameterInfo = FindObjectOfType <CharacterParameterInfo>();
     ChangeParameterGauge();
 }