//Logic for Managing the Shop ---------------------------------------------------------------------------------------------------------- //Used to initialize the shop the first time the game is opened void setUpShop() { //With the default dimensions with default character choices characterChoices[1] = new CharacterOptionsForDimensions(); characterChoices[2] = new CharacterOptionsForDimensions(); characterChoices[3] = new CharacterOptionsForDimensions(); saveShopData(); }
public void addNewDimension(int sceneIndex) { characterChoices[sceneIndex] = new CharacterOptionsForDimensions(); saveShopData(); }