コード例 #1
0
ファイル: SpecialMove.cs プロジェクト: ifeelrobbed/ServUO
        public static bool SetCurrentMove(Mobile m, SpecialMove move)
        {
            if (!Core.SE)
            {
                ClearCurrentMove(m);
                return(false);
            }

            if (move != null && !move.Validate(m))
            {
                ClearCurrentMove(m);
                return(false);
            }

            bool sameMove = (move == GetCurrentMove(m));

            ClearCurrentMove(m);

            if (sameMove)
            {
                return(true);
            }

            if (move != null)
            {
                WeaponAbility.ClearCurrentAbility(m);

                m_Table[m] = move;

                move.OnUse(m);

                int moveID = SpellRegistry.GetRegistryNumber(move);

                if (moveID > 0)
                {
                    m.Send(new ToggleSpecialAbility(moveID + 1, true));
                }

                move.SendAbilityMessage(m);

                SkillMasterySpell.CancelSpecialMove(m);
            }

            return(true);
        }
コード例 #2
0
        public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar, IDamageable damageable)
        {
            Mobile target = damageable as Mobile;

            int damage      = Utility.Dice(dice, sides, bonus) * 100;
            int damageBonus = 0;

            int inscribeSkill = GetInscribeFixed(m_Caster);
            int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;

            damageBonus += inscribeBonus;

            int intBonus = Caster.Int / 10;

            damageBonus += intBonus;

            damageBonus += SpellHelper.GetSpellDamageBonus(m_Caster, target, CastSkill, playerVsPlayer);

            damage = AOS.Scale(damage, 100 + damageBonus);

            if (target != null && Feint.Registry.ContainsKey(target) && Feint.Registry[target].Enemy == Caster)
            {
                damage -= (int)((double)damage * ((double)Feint.Registry[target].DamageReduction / 100));
            }

            int evalSkill = GetDamageFixed(m_Caster);
            int evalScale = 30 + ((9 * evalSkill) / 100);

            damage = AOS.Scale(damage, evalScale);

            damage = AOS.Scale(damage, (int)(scalar * 100));

            #region Skill Mastery
            SkillMasterySpell spell = SkillMasterySpell.GetHarmfulSpell(Caster, typeof(TribulationSpell));

            if (spell != null)
            {
                spell.AbsorbDamage(ref damage);
            }
            #endregion

            return(damage / 100);
        }
コード例 #3
0
ファイル: Anchisaur.cs プロジェクト: tflynt91/TrueUO
        public override void OnThink()
        {
            base.OnThink();

            if (Combatant == null)
            {
                return;
            }

            if (_NextMastery < DateTime.UtcNow)
            {
                if (SkillMasterySpell.HasSpell(this, typeof(RampageSpell)) || Utility.RandomDouble() > 0.5)
                {
                    SpecialMove.SetCurrentMove(this, SpellRegistry.GetSpecialMove(740));
                }
                else
                {
                    SkillMasterySpell spell = new RampageSpell(this, null);
                    spell.Cast();
                }

                _NextMastery = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(45, 70));
            }
        }
コード例 #4
0
        public static bool CheckHit(Mobile attacker, Mobile defender, WeaponAbility ability, Item weapon)
        {
            if (defender == null || (Core.EJ && (ability == WeaponAbility.Disarm || ability == WeaponAbility.InfectiousStrike || SkillMasterySpell.HasSpell(attacker, typeof(SkillMasterySpell)))))
            {
                return(false);
            }

            SplinteringWeaponContext context = PropertyEffect.GetContext <SplinteringWeaponContext>(attacker, defender, EffectsType.Splintering);

            if (context == null)
            {
                new SplinteringWeaponContext(attacker, defender, weapon);
                return(true);
            }

            return(false);
        }
コード例 #5
0
        public static void Gain(Mobile from, Skill skill)
        {
            if (from.Region.IsPartOf(typeof(Regions.Jail)))
            {
                return;
            }

            if (from is BaseCreature && ((BaseCreature)from).IsDeadPet)
            {
                return;
            }

            if (skill.SkillName == SkillName.Focus && from is BaseCreature)
            {
                return;
            }

            if (skill.Base < skill.Cap && skill.Lock == SkillLock.Up)
            {
                int toGain = 1;

                if (skill.Base <= 10.0)
                {
                    toGain = Utility.Random(4) + 1;
                }

                Skills skills = from.Skills;

                #region Mondain's Legacy
                if (from is PlayerMobile)
                {
                    if (Server.Engines.Quests.QuestHelper.EnhancedSkill((PlayerMobile)from, skill))
                    {
                        toGain *= Utility.RandomMinMax(2, 4);
                    }
                }
                #endregion

                #region Scroll of Alacrity

                if (from is PlayerMobile)
                {
                    PlayerMobile pm = from as PlayerMobile;

                    if (pm != null && skill.SkillName == pm.AcceleratedSkill && pm.AcceleratedStart > DateTime.UtcNow)
                    {
                        pm.SendLocalizedMessage(1077956); // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll.
                        toGain = Utility.RandomMinMax(2, 5);
                    }
                }
                #endregion

                if (from.Player && (skills.Total / skills.Cap) >= Utility.RandomDouble())//( skills.Total >= skills.Cap )
                {
                    for (int i = 0; i < skills.Length; ++i)
                    {
                        Skill toLower = skills[i];

                        if (toLower != skill && toLower.Lock == SkillLock.Down && toLower.BaseFixedPoint >= toGain)
                        {
                            toLower.BaseFixedPoint -= toGain;
                            break;
                        }
                    }
                }

                #region Skill Masteries
                else if (from is BaseCreature && (((BaseCreature)from).Controlled || ((BaseCreature)from).Summoned))
                {
                    Mobile master = ((BaseCreature)from).GetMaster();

                    if (master != null)
                    {
                        WhisperingSpell spell = SkillMasterySpell.GetSpell(master, typeof(WhisperingSpell)) as WhisperingSpell;

                        if (spell != null && master.InRange(from.Location, spell.PartyRange) && master.Map == from.Map && spell.EnhancedGainChance >= Utility.Random(100))
                        {
                            toGain = Utility.RandomMinMax(2, 5);
                        }
                    }
                }
                #endregion

                if (!from.Player || (skills.Total + toGain) <= skills.Cap)
                {
                    skill.BaseFixedPoint += toGain;
                }
            }

            #region Mondain's Legacy
            if (from is PlayerMobile)
            {
                Server.Engines.Quests.QuestHelper.CheckSkill((PlayerMobile)from, skill);
            }
            #endregion


            if (skill.Lock == SkillLock.Up)
            {
                SkillInfo info = skill.Info;

                // Old gain mechanic
                if (!Core.ML)
                {
                    if (from.StrLock == StatLockType.Up && (info.StrGain / 33.3) > Utility.RandomDouble())
                    {
                        GainStat(from, Stat.Str);
                    }
                    else if (from.DexLock == StatLockType.Up && (info.DexGain / 33.3) > Utility.RandomDouble())
                    {
                        GainStat(from, Stat.Dex);
                    }
                    else if (from.IntLock == StatLockType.Up && (info.IntGain / 33.3) > Utility.RandomDouble())
                    {
                        GainStat(from, Stat.Int);
                    }
                }
                else
                {
                    TryStatGain(info, from);
                }
            }
        }
コード例 #6
0
ファイル: SkillCheck.cs プロジェクト: kumaya1109/ServUO
        public static void Gain(Mobile from, Skill skill)
        {
            if (from.Region.IsPartOf <Jail>())
            {
                return;
            }

            if (from is BaseCreature && ((BaseCreature)from).IsDeadPet)
            {
                return;
            }

            if (skill.SkillName == SkillName.Focus && from is BaseCreature &&
                (!PetTrainingHelper.Enabled || !((BaseCreature)from).Controlled))
            {
                return;
            }

            if (skill.Base < skill.Cap && skill.Lock == SkillLock.Up)
            {
                var toGain = 1;
                var skills = from.Skills;

                if (from is PlayerMobile && Siege.SiegeShard)
                {
                    var minsPerGain = Siege.MinutesPerGain(from, skill);

                    if (minsPerGain > 0)
                    {
                        if (Siege.CheckSkillGain((PlayerMobile)from, minsPerGain, skill))
                        {
                            CheckReduceSkill(skills, toGain, skill);

                            if (skills.Total + toGain <= skills.Cap)
                            {
                                skill.BaseFixedPoint += toGain;
                            }
                        }

                        return;
                    }
                }

                if (skill.Base <= 10.0)
                {
                    toGain = Utility.Random(4) + 1;
                }

                #region Mondain's Legacy
                if (from is PlayerMobile && QuestHelper.EnhancedSkill((PlayerMobile)from, skill))
                {
                    toGain *= Utility.RandomMinMax(2, 4);
                }
                #endregion

                #region Scroll of Alacrity
                if (from is PlayerMobile && skill.SkillName == ((PlayerMobile)from).AcceleratedSkill &&
                    ((PlayerMobile)from).AcceleratedStart > DateTime.UtcNow)
                {
                    // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll.
                    ((PlayerMobile)from).SendLocalizedMessage(1077956);

                    toGain = Utility.RandomMinMax(2, 5);
                }
                #endregion

                #region Skill Masteries
                else if (from is BaseCreature && !(from is Server.Engines.Despise.DespiseCreature) && (((BaseCreature)from).Controlled || ((BaseCreature)from).Summoned))
                {
                    var master = ((BaseCreature)from).GetMaster();

                    if (master != null)
                    {
                        var spell = SkillMasterySpell.GetSpell(master, typeof(WhisperingSpell)) as WhisperingSpell;

                        if (spell != null && master.InRange(from.Location, spell.PartyRange) && master.Map == from.Map &&
                            spell.EnhancedGainChance >= Utility.Random(100))
                        {
                            toGain = Utility.RandomMinMax(2, 5);
                        }
                    }
                }
                #endregion

                if (from is PlayerMobile)
                {
                    CheckReduceSkill(skills, toGain, skill);
                }

                if (!from.Player || (skills.Total + toGain <= skills.Cap))
                {
                    skill.BaseFixedPoint = Math.Min(skill.CapFixedPoint, skill.BaseFixedPoint + toGain);

                    EventSink.InvokeSkillGain(new SkillGainEventArgs(from, skill, toGain));

                    if (from is PlayerMobile)
                    {
                        UpdateGGS(from, skill);
                    }
                }
            }

            #region Mondain's Legacy
            if (from is PlayerMobile)
            {
                QuestHelper.CheckSkill((PlayerMobile)from, skill);
            }
            #endregion

            if (skill.Lock == SkillLock.Up &&
                (!Siege.SiegeShard || !(from is PlayerMobile) || Siege.CanGainStat((PlayerMobile)from)))
            {
                var info = skill.Info;

                // Old gain mechanic
                if (!Core.ML)
                {
                    var scalar = 1.0;

                    if (from.StrLock == StatLockType.Up && (info.StrGain / 33.3) * scalar > Utility.RandomDouble())
                    {
                        GainStat(from, Stat.Str);
                    }
                    else if (from.DexLock == StatLockType.Up && (info.DexGain / 33.3) * scalar > Utility.RandomDouble())
                    {
                        GainStat(from, Stat.Dex);
                    }
                    else if (from.IntLock == StatLockType.Up && (info.IntGain / 33.3) * scalar > Utility.RandomDouble())
                    {
                        GainStat(from, Stat.Int);
                    }
                }
                else
                {
                    TryStatGain(info, from);
                }
            }
        }
コード例 #7
0
        public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar, IDamageable damageable)
        {
            Mobile target = damageable as Mobile;

            int damage      = Utility.Dice(dice, sides, bonus) * 100;
            int damageBonus = 0;

            int inscribeSkill = GetInscribeFixed(m_Caster);
            int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;

            damageBonus += inscribeBonus;

            int intBonus = Caster.Int / 10;

            damageBonus += intBonus;

            int sdiBonus = AosAttributes.GetValue(m_Caster, AosAttribute.SpellDamage);

            #region Mondain's Legacy
            sdiBonus += ArcaneEmpowermentSpell.GetSpellBonus(m_Caster, playerVsPlayer);
            #endregion

            if (target != null && RunedSashOfWarding.IsUnderEffects(target, WardingEffect.SpellDamage))
            {
                sdiBonus -= 10;
            }

            sdiBonus -= Block.GetSpellReduction(target);

            // PvP spell damage increase cap of 15% from an item’s magic property, 30% if spell school focused.
            if (playerVsPlayer)
            {
                if (SpellHelper.HasSpellFocus(m_Caster, CastSkill) && sdiBonus > 30)
                {
                    sdiBonus = 30;
                }

                if (!SpellHelper.HasSpellFocus(m_Caster, CastSkill) && sdiBonus > 15)
                {
                    sdiBonus = 15;
                }
            }

            damageBonus += sdiBonus;

            damage = AOS.Scale(damage, 100 + damageBonus);

            if (target != null && Feint.Registry.ContainsKey(target) && Feint.Registry[target].Enemy == Caster)
            {
                damage -= (int)((double)damage * ((double)Feint.Registry[target].DamageReduction / 100));
            }

            int evalSkill = GetDamageFixed(m_Caster);
            int evalScale = 30 + ((9 * evalSkill) / 100);

            damage = AOS.Scale(damage, evalScale);

            damage = AOS.Scale(damage, (int)(scalar * 100));

            #region Skill Mastery
            SkillMasterySpell spell = SkillMasterySpell.GetHarmfulSpell(Caster, typeof(TribulationSpell));

            if (spell != null)
            {
                spell.AbsorbDamage(ref damage);
            }
            #endregion

            return(damage / 100);
        }
コード例 #8
0
ファイル: SAPropEffects.cs プロジェクト: travismills82/TrueUO
        public static bool CheckHit(Mobile attacker, Mobile defender, WeaponAbility ability, Item weapon)
        {
            if (defender == null || ability == WeaponAbility.Disarm || ability == WeaponAbility.InfectiousStrike || SkillMasterySpell.HasSpell(attacker, typeof(SkillMasterySpell)) || VictimIsUnderEffects <SplinteringWeaponContext>(defender))
            {
                return(false);
            }

            SplinteringWeaponContext context = GetContext <SplinteringWeaponContext>(attacker, defender);

            if (context == null)
            {
                AddEffects(new SplinteringWeaponContext(attacker, defender, weapon));
                return(true);
            }

            return(false);
        }
コード例 #9
0
ファイル: SkillCheck.cs プロジェクト: adverserath/TrueUO
        public static void Gain(Mobile from, Skill skill, int toGain)
        {
            if (from.Region.IsPartOf <Jail>())
            {
                return;
            }

            if (from is BaseCreature creature && creature.IsDeadPet)
            {
                return;
            }

            if (skill.SkillName == SkillName.Focus && from is BaseCreature baseCreature && !baseCreature.Controlled)
            {
                return;
            }

            if (skill.Base < skill.Cap && skill.Lock == SkillLock.Up)
            {
                Skills skills = from.Skills;

                if (from is PlayerMobile mobile && Siege.SiegeShard)
                {
                    int minsPerGain = Siege.MinutesPerGain(mobile, skill);

                    if (minsPerGain > 0)
                    {
                        if (Siege.CheckSkillGain(mobile, minsPerGain, skill))
                        {
                            CheckReduceSkill(skills, toGain, skill);

                            if (skills.Total + toGain <= skills.Cap)
                            {
                                skill.BaseFixedPoint += toGain;
                            }
                        }

                        return;
                    }
                }

                if (toGain == 1 && skill.Base <= 10.0)
                {
                    toGain = Utility.Random(4) + 1;
                }

                if (from is PlayerMobile playerMobile && QuestHelper.EnhancedSkill(playerMobile, skill))
                {
                    toGain *= Utility.RandomMinMax(2, 4);
                }

                #region Scroll of Alacrity
                if (from is PlayerMobile pm && skill.SkillName == pm.AcceleratedSkill && pm.AcceleratedStart > DateTime.UtcNow)
                {
                    pm.SendLocalizedMessage(1077956); // You are infused with intense energy. You are under the effects of an accelerated skill gain scroll.

                    toGain = Utility.RandomMinMax(2, 5);
                }
                #endregion

                #region Skill Masteries
                else if (from is BaseCreature bc && !(bc is Engines.Despise.DespiseCreature) && (bc.Controlled || bc.Summoned))
                {
                    Mobile master = bc.GetMaster();

                    if (master != null)
                    {
                        WhisperingSpell spell = SkillMasterySpell.GetSpell(master, typeof(WhisperingSpell)) as WhisperingSpell;

                        if (spell != null && master.InRange(bc.Location, spell.PartyRange) && master.Map == bc.Map && spell.EnhancedGainChance >= Utility.Random(100))
                        {
                            toGain = Utility.RandomMinMax(2, 5);
                        }
                    }
                }
                #endregion

                if (from is PlayerMobile)
                {
                    CheckReduceSkill(skills, toGain, skill);
                }

                if (!from.Player || (skills.Total + toGain <= skills.Cap))
                {
                    skill.BaseFixedPoint = Math.Min(skill.CapFixedPoint, skill.BaseFixedPoint + toGain);

                    EventSink.InvokeSkillGain(new SkillGainEventArgs(from, skill, toGain));

                    if (from is PlayerMobile)
                    {
                        UpdateGGS(from, skill);
                    }
                }
            }