private void btn_SubmitCharacter(object sender, RoutedEventArgs routedEventArgs) { using (var client = new CharacterManagerServiceClient()) { //todo add submit to service for character info } }
private static Race[] GetRaces() { Race[] result; using (var client = new CharacterManagerServiceClient()) { result = client.GetRaces(); } return result; }
private static Faction[] GetFactions() { Faction[] result; using (var client = new CharacterManagerServiceClient()) { result = client.GetFactions(); } return result; }
private static Class[] GetClasses() { Class[] result; using (var client = new CharacterManagerServiceClient()) { result = client.GetClasses(); } return result; }
private static Class[] GetClasses() { Class[] result; using (var client = new CharacterManagerServiceClient()) { result = client.GetClasses(); } return(result); }
private static Race[] GetRaces() { Race[] result; using (var client = new CharacterManagerServiceClient()) { result = client.GetRaces(); } return(result); }
private static Faction[] GetFactions() { Faction[] result; using (var client = new CharacterManagerServiceClient()) { result = client.GetFactions(); } return(result); }