Esempio n. 1
0
 private void btn_SubmitCharacter(object sender, RoutedEventArgs routedEventArgs)
 {
     using (var client = new CharacterManagerServiceClient())
     {
         //todo add submit to service for character info
     }
 }
 private static Race[] GetRaces()
 {
     Race[] result;
     using (var client = new CharacterManagerServiceClient())
     {
         result = client.GetRaces();
     }
     return result;
 }
 private static Faction[] GetFactions()
 {
     Faction[] result;
     using (var client = new CharacterManagerServiceClient())
     {
         result = client.GetFactions();
     }
     return result;
 }
 private static Class[] GetClasses()
 {
     Class[] result;
     using (var client = new CharacterManagerServiceClient())
     {
         result = client.GetClasses();
     }
     return result;
 }
Esempio n. 5
0
 private static Class[] GetClasses()
 {
     Class[] result;
     using (var client = new CharacterManagerServiceClient())
     {
         result = client.GetClasses();
     }
     return(result);
 }
Esempio n. 6
0
 private static Race[] GetRaces()
 {
     Race[] result;
     using (var client = new CharacterManagerServiceClient())
     {
         result = client.GetRaces();
     }
     return(result);
 }
Esempio n. 7
0
 private static Faction[] GetFactions()
 {
     Faction[] result;
     using (var client = new CharacterManagerServiceClient())
     {
         result = client.GetFactions();
     }
     return(result);
 }
 private void btn_SubmitCharacter(object sender, RoutedEventArgs routedEventArgs)
 {
     using (var client = new CharacterManagerServiceClient())
     {
         //todo add submit to service for character info
     }
 }