public void HideToolWheel(bool executeToolSwitch) { toolWheelIsOpen = false; toolWheelGroup.gameObject.SetActive(toolWheelIsOpen); CharacterInputController.ToggleCameraTurn(!toolWheelIsOpen); if (executeToolSwitch) { ToolWheelSwitchExecute(); } }
void ToggleToolWheel() { toolWheelIsOpen = !toolWheelIsOpen; toolWheelGroup.gameObject.SetActive(toolWheelIsOpen); CharacterInputController.ToggleCameraTurn(!toolWheelIsOpen); if (toolWheelIsOpen) { toolWheelEquipIndex = PlayerTools.GetCurrentlyEquippedToolIndex(); } else { ToolWheelSwitchExecute(); } }