コード例 #1
0
 // Update is called once per frame
 void LateUpdate()
 {
     if (!ManagerPause.Pause)
     {
         if (!isChanguin && ReInput.players.GetPlayer(0).GetAxis(InputEnum.GetInputString(InputActionOld.Movement_Y)) > enterDoorValueStick)
         {
             if (SoloPaEntrar != null)
             {
                 if (SoloPaEntrar.enabled && isInPlayer[SoloPaEntrar.gameObject.GetInstanceID()])
                 {
                     SoloPaEntrar.GetComponent <MoveState>().isEnter = true;
                     CanCambiar(true);
                 }
             }
             else
             {
                 if (EntrarMismoTiempo)
                 {
                     DoorEnterAllKlaus();
                 }
                 else
                 {
                     DoorEnterOneKlaus();
                 }
             }
         }
     }
 }