// Update is called once per frame void LateUpdate() { if (!ManagerPause.Pause) { if (!isChanguin && ReInput.players.GetPlayer(0).GetAxis(InputEnum.GetInputString(InputActionOld.Movement_Y)) > enterDoorValueStick) { if (SoloPaEntrar != null) { if (SoloPaEntrar.enabled && isInPlayer[SoloPaEntrar.gameObject.GetInstanceID()]) { SoloPaEntrar.GetComponent <MoveState>().isEnter = true; CanCambiar(true); } } else { if (EntrarMismoTiempo) { DoorEnterAllKlaus(); } else { DoorEnterOneKlaus(); } } } } }