コード例 #1
0
    // TEST

    private void Start()
    {
        // TEST
        m_dummy = FindObjectOfType <CharacterDummy>();
        // TEST

        FindAllCharacters();
    }
コード例 #2
0
    public void LoadThisCharacter()
    {
        CharacterDummy cd = FindObjectOfType <CharacterDummy>();

        cd.LoadCharacterOnDummy(gameObject.GetComponentInChildren <Text>().text);
        // TEST
        cd.m_SelectedCharacter = gameObject.GetComponentInChildren <Text>().text;
        // TEST
    }
コード例 #3
0
    //[ClientCallback]
    private void Update()
    {
        if (isLocalPlayer)
        {
            if (m_PlayerName == "")
            {
                CharacterDummy dummy = FindObjectOfType <CharacterDummy>();
                CmdNetworkInitialize(dummy.m_DummyName);

                print("try to load: " + m_PlayerName);

                //SINGLETOOOOON.Instance.RegisterPlayerInArray(m_PlayerId, m_PlayerName);
            }
        }
    }
コード例 #4
0
    private void Awake()
    {
        m_cd = FindObjectOfType <CharacterDummy>();

        m_cm = FindObjectOfType <CharacterManager>();

        m_cnm = FindObjectOfType <CustomNetworkManager>();

        m_colorfulText = m_NameInputField.GetComponentsInChildren <Text>().Where(o => o.gameObject.name == "Colorful Text").SingleOrDefault();

        m_NameInputField.characterLimit = m_characterMax;
        m_NameInputField.onValueChanged.AddListener(DisplayColorfulString);

        m_SelectedLast = null;

        m_awake = true;
    }
コード例 #5
0
    private void Update()
    {
        if (SceneManager.GetActiveScene().buildIndex == 0
            &&
            (m_HostIP == null
             ||
             m_JoinIP == null
             ||
             m_JoinButton == null))
        {
            m_gotIt = false;

            LobbyInfoFeed info = FindObjectOfType <LobbyInfoFeed>();

            info         = FindObjectOfType <LobbyInfoFeed>();
            m_HostIP     = info.m_GetHostIp;
            m_JoinIP     = info.m_GetJoinIp;
            m_JoinButton = info.m_GetJoinButton;

            m_HostIP.text = Network.player.ipAddress;// ??????????????????????????

            m_dummy = FindObjectOfType <CharacterDummy>();

            m_gotIt = true;
        }

        if (m_gotIt)
        {
            if (m_JoinIP.text.Length >= 1)
            {
                m_JoinButton.interactable = true;
            }
            else
            {
                m_JoinButton.interactable = false;
            }
        }
    }