void OnTriggerEnter(Collider other) { CharacterControls soldier = other.gameObject.GetComponent <CharacterControls>(); if (soldier != null) { soldier.Die(); } Destroy(this.gameObject); }
private void OnTriggerEnter(Collider other) { if (other.CompareTag(PlayerTag)) { audio.Play(); CharacterControls ps = other.GetComponent <CharacterControls>(); ps.Die(this.transform.position); ExplosionParticles.SetActive(true); SmokeParticles.SetActive(true); } }