private void Start() { SetDayCycle(true); playerTransform = PlayerSingleton.instance.transform; playerControls = playerTransform.GetComponent <CharacterControls>(); canvas = CanvasController.instance; }
private void Start() { dt = GameObject.FindGameObjectWithTag("IndicatorItemSpawn").GetComponent <DetectChild>(); cr = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControls>(); client = GameObject.FindGameObjectWithTag("GameManager").GetComponent <ClientInstance>(); tp = GameObject.FindGameObjectWithTag("Item").GetComponent <ItemPickup>(); }
private void OnTriggerEnter(Collider other) { CharacterControls charControl = other.gameObject.GetComponent <CharacterControls>(); if (charControl == null) { return; } charControl.rb.velocity = Vector3.zero; if (!charControl.isMainPlayeer) { charControl.gameObject.SetActive(false); } else { charControl.gameObject.transform.position = charPos.transform.position; charControl.gameObject.transform.rotation = Quaternion.identity; charControl.anim.SetBool("isRunning", false); charControl.enabled = false; sprayObject.SetActive(true); } charControl.finishedRank = UICurrentRank.GetMyRank(charControl); if (charControl.isMainPlayeer) { mainCamera.gameObject.SetActive(false); UIRank.SetActive(false); paintPercent.SetActive(true); PaintObject.gameObject.SetActive(true); } }
protected virtual void Start() { controller = GetComponent <CharacterControls>(); character = GetComponent <Character>(); characterWeapon = GetComponent <CharacterWeapon>(); characterMovement = GetComponent <CharacterMovement>(); animator = GetComponent <Animator>(); }
private void OnEnable() { inputActions = new CharacterControls(); //inputActions.DefaultMap.Move.performed += OnMove; //inputActions.DefaultMap.Jump.performed += OnJump; //inputActions.DefaultMap.Sprint.performed += OnSprint; //inputActions.DefaultMap.Crouch.performed += OnCrouch; }
private void IsAlive() { if (isAlive == false) { Debug.Log("controll undone"); CharacterControls controller = _controlledCharacter.CharacterControls; controller.enabled = false; } }
void OnTriggerEnter(Collider other) { CharacterControls soldier = other.gameObject.GetComponent <CharacterControls>(); if (soldier != null) { soldier.Die(); } Destroy(this.gameObject); }
private void SetupInputs() { m_inputs = new CharacterControls(); EnableInput(); m_inputs.StandardInputs.Sprint.performed += ctx => Sprint(); m_inputs.StandardInputs.Sprint.canceled += ctx => Walk(); m_inputs.StandardInputs.Jump.performed += ctx => Jump(); // m_inputs.StandardInputs.Jump.performed += ctx => WallJump() ; m_inputs.StandardInputs.Dash.performed += ctx => Dash(); }
private void Awake() { if (_instance != null) { throw new UnityException("There's already an instance of " + this.GetType().Name); } _instance = this; m_characterMover = GetComponent <CharacterMover>(); }
public static sbyte GetMyRank(CharacterControls c) { for (sbyte i = 0; i < instance.characterList.Count; i++) { if (instance.characterList[i] == c) { return(i); } } return(100); }
private void OnTriggerEnter(Collider other) { if (other.CompareTag(PlayerTag)) { audio.Play(); CharacterControls ps = other.GetComponent <CharacterControls>(); ps.Die(this.transform.position); ExplosionParticles.SetActive(true); SmokeParticles.SetActive(true); } }
private void Update() { if (run) { dd = GameObject.FindGameObjectWithTag("PlayerCamera").gameObject; Camera1 = GameObject.FindGameObjectWithTag("Camera1").GetComponent <Camera>(); Camera2 = GameObject.FindGameObjectWithTag("Camera2").GetComponent <Camera>(); cr = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControls>(); run = false; StartCoroutine(startCutScene()); } }
private void Awake() { character = GetComponent <Character>(); controller = GetComponent <CharacterControls>(); collider2D = GetComponent <Collider2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); CurrentHealth = initialHealth; CurrentShield = initialShield; UIManager.Instance.UpdateHealth(CurrentHealth, maxHealth, CurrentShield, maxShield); }
void Start() { moveTimer = moveTime; fireTimer = fireTime; stanceTimer = stanceTime; charControl = GetComponent <CharacterControls>(); if (inTrench) { charControl.Jump(); } charControl.SendDirInput(new Vector2(0, 1)); }
private void OnTriggerEnter(Collider other) { characterControls = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControls>(); if (other.CompareTag("Player")) { iya = true; ohteer = other.gameObject; NetworkIdentity playerr = other.GetComponent <NetworkIdentity>(); NetworkIdentity itemm = GetComponent <NetworkIdentity>(); ClientInstance cl = GameObject.FindGameObjectWithTag("GameManager").GetComponent <ClientInstance>(); cl.hasautorry(itemm, playerr); } }
// Update is called once per frame void Update() { if (characterToFollow == null || !characterToFollow.IsBeingControlled) { characterToFollow = CharacterManager.instance.charactersList.Select(x => x.GetComponent <CharacterControls>()).Where(x => x.IsBeingControlled).FirstOrDefault(); } if (characterToFollow != null) { Vector3 newPos = characterToFollow.transform.position; newPos.z = transform.position.z; transform.position = Vector3.Lerp(transform.position, newPos, cameraFollowSpeed * Time.deltaTime); } }
// Use this for initialization void Start() { charControls = GetComponent<CharacterControls> (); grounded = false; StartTimer = false; ParaActive = false; startparaTimer = false; LyData = gameObject.GetComponent<ZigSkeleton> ().LW; RyData = gameObject.GetComponent<ZigSkeleton> ().RW; //charControls.rigidbody.drag = 100.0f;0 }
public virtual void OnEnter() { SetupStats(); SetupWeapon(); SetupSpell(); SetupUltimate(); ActionControls = new CharacterControls(); ActionControls.CharacterMoves.Jump.performed += ctx => Jump(); ActionControls.CharacterMoves.Shot.performed += ctx => Shot(); ActionControls.CharacterMoves.Spell.performed += ctx => CastSpell(); ActionControls.CharacterMoves.Ultimate.performed += ctx => CastUltimate(); ActionControls.Enable(); RbComponent = GetComponent <Rigidbody>(); }
void Start() { animator = GetComponent <Animator>(); netAnimator = GetComponent <NetworkAnimator>(); controls = GetComponent <CharacterControls>(); for (int i = 0; i < animator.parameterCount; ++i) { netAnimator.SetParameterAutoSend(i, true); } EventManager.StartListening(EventsList.EVENT_ANGLE_CHANGED, AngleChanged); EventManager.StartListening(EventsList.CAMERA_MOVED, CameraMoved); }
public void ChangeBody(Vector2 dir) { if (_controlledCharacter != null) { CharacterControls controller = _controlledCharacter.CharacterControls; Character newCharacter = _controlledCharacter.TargetCharacter(dir, TransfertManager.Instance.Radius); // Transfer succeeded if (newCharacter != null) { controller.enabled = false; _controlledCharacter = newCharacter; controller = _controlledCharacter.CharacterControls; controller.enabled = true; } } }
void OnTriggerEnter(Collider col) { if (col.tag == "Obstacle") { currentObstacle = col.gameObject.GetComponent <Obstacle>(); currentObstacle.interactingObj = this.gameObject; obstacleInteraction = true; Debug.Log(this.gameObject.name + " entered Obstacle Trigger"); } else if (col.tag == "Portal") { currentPortal = col.gameObject.GetComponent <Portal>(); portalInteraction = true; Debug.Log(this.gameObject.name + " entered Portal Trigger"); } if (ragdollColliders.Contains(col)) { return; } CharacterControls charCTRL = col.transform.root.GetComponent <CharacterControls>(); if (charCTRL == null) { return; } if (col.gameObject == charCTRL.gameObject) { return; } if (!collidingParts.Contains(col)) { collidingParts.Add(col); } }
// Use this for initialization void Start() { playerModel = GameObject.FindGameObjectWithTag("Player"); controller = playerModel.GetComponent <CharacterControls>(); cam = GameObject.FindGameObjectWithTag("MainCamera"); camAnim = cam.GetComponent <Animator>(); wallLeftHash = Animator.StringToHash("wallOnLeft"); wallRightHash = Animator.StringToHash("wallOnRight"); crouchPos = new Vector3(0f, 0f, 0f); normalPos = new Vector3(0f, 0.25f, 0f); smoothing = 0.5f; wallcamRot = 10f; transformed = false; wallChange = false; }
void Start() { TM = transform.parent.GetComponent <TimeManager>(); CharCont = GameObject.FindObjectOfType <CharacterControls>(); CharCont.GetComponentInChildren <CharacterControls>(); }
// Reference the owner of this weapon, called in CharacterWeapon.EquipWeapon public void SetOwner(Character owner) { WeaponOwner = owner; controller = WeaponOwner.GetComponent <CharacterControls>(); }
// Start is called before the first frame update void Start() { controlActions = GetComponent <CharacterControls>(); }
// Use this for initialization void Start() { theCharacter = FindObjectOfType <CharacterControls>(); lastPlayerPosition = theCharacter.transform.position; }
// Use this for initialization void Start() { player = FindObjectOfType <CharacterControls>(); healthManager = FindObjectOfType <HealthManager2> (); cam = FindObjectOfType <CameraSmooth> (); }
// Use this for initialization void Start() { onCooldown = false; controls = warlock.GetComponent <CharacterControls>(); }
void Start() { IC = GetComponent <InventoryController>(); CC = GetComponent <CharacterControls>(); }
void Start() { instance = this; controller = GetComponent <CharacterController> (); direction.Force(transform.eulerAngles.y); }
private void Start() { self = transform; cr = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControls>(); }
// Use this for initialization void Start() { onCooldown = false; controls = warlock.GetComponent<CharacterControls>(); }