private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { playerCtr.LifeChange(false); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.tag.Contains("Player")) { if (batCtr.isCanAttack) { playerCtr.LifeChange(false); batCtr.isCanAttack = false; Animators.SetBool("hurt", true); } } }
private void ResetTransform() { Animators.SetBool("hurt", true); playerCtr.LifeChange(false); // Player.transform.position = new Vector3(-16.52f, -14.5f, 0); }