// Use this for initialization void Start() { playerCtr = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControl2>(); Animators = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>(); Player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); attackTimer = attackTime; }
// Use this for initialization void Start() { playerCtr = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControl2>(); Animators = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>(); Player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); m_animator = GetComponent <Animator>(); m_animator.enabled = false; //-------------------------------- m_animator.enabled = true; playerCtr.Movement = false; Invoke("ResetPlayer", 2.3f); Invoke("Boss033", 1.6f); Invoke("StartStage", 2.8f); GetComponent <BoxCollider2D>().enabled = false; screenFade.ScreenFade(); }
private void Start() { playerCtr = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControl2>(); batCtr = transform.parent.GetComponent <BatController>(); Animators = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>(); }