public override void Start() { if (this.Initialized) { return; } base.Start(); this.XGCharacter = Core.Instance.XGCharacters[this.XGCharacterName]; this.Direction = ECameraDirection.North; _spriteComponent = Entity.GetComponentInChildren <SpriteComponent>(); _characterComponent = Entity.Get <CharacterComponent>(); _animations = new Dictionary <(EActionTypes, ECameraDirection), List <IndividualAnimation> >(); _spriteComponent.SpriteProvider = BuildSpriteSheet(); _spriteComponent.SpriteType = SpriteType.Sprite; _spriteComponent.IgnoreDepth = false; _spriteComponent.Entity.Transform.Scale.Y = 2.5f; _characterComponent.FallSpeed = 50f; _characterComponent.JumpSpeed = 5f; _characterComponent.Gravity = new Vector3(0, -12f, 0); _unmodifiedPosition = _spriteComponent.Entity.Transform.Position; _characterComponent.UpdatePhysicsTransformation(); }