private void SetAttackTargetFromRPC(GameObject target, bool shouldIssueCommand) { if (_attackTarget != null) { CombatController combat = _attackTarget.GetComponent <CombatController>(); if (combat != null) { combat.OnStopAttack(gameObject); } } _attackTarget = target; if (_attackTarget != null) { CombatController combat = _attackTarget.GetComponent <CombatController>(); if (combat != null) { combat.OnStartAttack(gameObject); } if (shouldIssueCommand) { _characterComponent.IssueAttackCommand(target); } } if (OnAttackTargetChanged != null) { OnAttackTargetChanged(_attackTarget); } }