void InitializeClothes() { clothing = CharacterClothing.Top; MaleClothes = new Dictionary <CharacterClothing, List <CharacterSpriteSet> >(); MaleClothes.InitializeDefaultValues(true); FemaleClothes = new Dictionary <CharacterClothing, List <CharacterSpriteSet> >(); FemaleClothes.InitializeDefaultValues(true); }
public void AddClothingData(CharacterClothing characterClothing) { Dictionary <ClothingSlot, CharacterClothing> dictionary = GetDictionary(); CharacterClothingSO clothingSO = characterClothing.GetClothingSO(); if (dictionary.ContainsKey(clothingSO.ClothingSlot.Slot)) { dictionary[clothingSO.ClothingSlot.Slot] = characterClothing; } else { dictionary.Add(clothingSO.ClothingSlot.Slot, characterClothing); } SetUpLists(dictionary); }
public CharacterCustomizationData GetCustomizationData() { CharacterCustomizationData data = new CharacterCustomizationData(MaterialBody.color); Dictionary <ClothingSlot, CharacterClothing> dictionary = new Dictionary <ClothingSlot, CharacterClothing>(); List <GameObject> accessoryObjects = GetAccessoryObjects(); foreach (ClothingSlot slot in ClothingObjects.Keys) { if (IsClothingSlotUsed(slot)) { GameObject clothingObj = transform.GetChild(ClothingObjects[slot]).gameObject; CharacterClothing characterClothing = new CharacterClothing(clothingObj.GetComponent <ClothingSlotScript>().ClothingIndex, clothingObj.GetComponent <Renderer>().sharedMaterial.color); dictionary.Add(slot, characterClothing); } } foreach (GameObject accObj in accessoryObjects) { CharacterAccessory charAcc = new CharacterAccessory(accObj.GetComponent <AccessoryScript>().AccessoryIndex, accObj.GetComponent <Renderer>().sharedMaterial.color); data.CurrentAccessories.Add(charAcc); } data.SetUpLists(dictionary); //TEMP: Debug.Log("GENERATE CUSTOMIZATION DATA:"); Debug.Log("Body Color: " + data.GetBodyColor().ToString()); for (int i = 0; i < data.CurrentClothing_Keys.Count; i++) { Debug.Log("*" + data.CurrentClothing_Keys[i].ToString() + "* - Clothing ID: " + data.CurrentClothing_Values[i].ClothingID.ToString() + "; Color: " + data.CurrentClothing_Values[i].GetColor().ToString()); } for (int i = 0; i < data.CurrentAccessories.Count; i++) { Debug.Log("*" + "ACC ID: " + data.CurrentAccessories[i].AccessoryID.ToString() + "; ACC Color: " + data.CurrentAccessories[i].GetColor().ToString()); } return(data); }