/// <summary> /// アイドリング状態に切り替える /// </summary> public void ChangeIdling() { if (IsIdling) { return; } state = GuardManAnimator.AnimationType.Idling; animator.Play(state); }
/// <summary> /// 攻撃状態に切り替える /// </summary> public void ChangeAttack() { if (IsAttack) { return; } state = GuardManAnimator.AnimationType.Attack; animator.Play(state); }
/// <summary> /// 移動状態に切り替える /// </summary> public void ChangeMove() { if (IsMove) { return; } state = GuardManAnimator.AnimationType.Move; animator.Play(state); collider.enabled = false; }