public static void Eat(CharacterBehaviours m_chara, Food m_food) { if (m_chara.IsDead) { return; } m_chara.Consume(m_food); }
public static void Eat(CharacterBehaviours m_chara, Food m_food) { if (m_chara.IsDead) { return; } m_chara.Consume(m_food); }