public void OnTriggerEnter2D(Collider2D collider) { CharacterBehaviorControllerPhysicsVolume2D parameters = collider.gameObject.GetComponent <CharacterBehaviorControllerPhysicsVolume2D>(); if (parameters == null) { return; } _overrideParameters = parameters.ControllerParameters; }
public void ResetParameters() { _overrideParameters = DefaultParameters; }