void Start() { characterRecruiter = new CharacteRecruiter(characterAssets); characterText.text = ""; RegisterEvent(); }
public void Init() { string ASSET_FOLDER = "Assets/Database"; _characterAssets = (CharacterSCAssets)AssetDatabase.LoadAssetAtPath(ASSET_FOLDER + "/[Character]Generator.asset", typeof(CharacterSCAssets)); _characterRecruiter = new CharacteRecruiter(_characterAssets); }
void Start() { recruitView.SetUp(MainApp.Instance.spriteManager); recruiter = new CharacteRecruiter(characterAssets); characterModel = MainApp.Instance.models.GetModel <CharacterModel>(); characterModel.OnCharacterHire += OnCharacterHire; UpdateCharacterCard(); }