/// <summary> /// Changes the name of the guild by ID (int guildID string guildName) /// </summary> /// <param name="plr">Player that initiated the command</param> /// <param name="values">List of command arguments (after command name)</param> /// <returns>True if command was correctly handled, false if operation was canceled</returns> public static bool ModifyGuildNameByID(Player plr, ref List <string> values) { if (values.Count < 2) { plr.SendClientMessage("Usage: .modify guildnamebyid <guildID> <guildName>"); return(true); } uint guildID = (uint)(int)GetInt(ref values); string guildName = GetTotalString(ref values).Trim(); if (string.IsNullOrEmpty(guildName)) { plr.SendClientMessage("you need to specify a new guild name"); return(true); } Guild guild = Guild.GetGuild(guildID); if (guild == null) { plr.SendClientMessage("The Specified guild does not exist"); return(true); } if (Guild.GetGuild(guildName) != null) { plr.SendClientMessage("That guildname is already taken"); return(true); } else { plr.SendClientMessage("Changing from " + guild.Info.Name + " to " + guildName); if (guild.Info.AllianceId != 0) { guild.LeaveAlliance(); //sanity in case of packet changes with guild name change on guild inside alliance } GMCommandLog log = new GMCommandLog { PlayerName = plr.Name, AccountId = (uint)plr.Client._Account.AccountId, Command = "CHANGED GUILDNAME OF: " + guild.Info.Name + " TO: " + guildName, Date = DateTime.UtcNow }; CharMgr.Database.AddObject(log); guild.Info.Name = guildName; CharMgr.ChangeGuildName(guild.Info, guildName); return(true); } }