internal void OnWarheadChangeLeverStatus(ChangingLeverStatusEventArgs ev) { if (!config.Warhead.canChangeLeverStatusGlobal && !config.Warhead.canChangeLeverStatus[ev.Player.Role]) { ev.IsAllowed = false; } }
/// <summary> /// Called before changing the warhead lever status. /// </summary> /// <param name="ev">The <see cref="ChangingLeverStatusEventArgs"/> instance.</param> public static void OnChangingLeverStatus(ChangingLeverStatusEventArgs ev) => ChangingLeverStatus.InvokeSafely(ev);