Beispiel #1
0
 internal void OnWarheadChangeLeverStatus(ChangingLeverStatusEventArgs ev)
 {
     if (!config.Warhead.canChangeLeverStatusGlobal && !config.Warhead.canChangeLeverStatus[ev.Player.Role])
     {
         ev.IsAllowed = false;
     }
 }
Beispiel #2
0
 /// <summary>
 /// Called before changing the warhead lever status.
 /// </summary>
 /// <param name="ev">The <see cref="ChangingLeverStatusEventArgs"/> instance.</param>
 public static void OnChangingLeverStatus(ChangingLeverStatusEventArgs ev) => ChangingLeverStatus.InvokeSafely(ev);