// Start void Start() { if (changeSky && GameManager.isClient) { GameObject skyChangerObject = GameObject.Find("SkyChanger"); skyChanger = skyChangerObject.GetComponent <ChangeSky>(); skyChanger.IncreaseNight(); Invoke("ResetSky", duration + 2.0f); } radius = radiusStart; startTime = Time.time; InvokeRepeating("SpawnDarkFireball", 0.001f, interval); //Destroy(this.gameObject, duration + 2.0f); }
void ChangeSkybox() { ChangeSky skyChange = GameObject.FindGameObjectWithTag("GM").GetComponent <ChangeSky>(); skyChange.sky.mainTexture = texture; }