public void NotifyChampionDie(IChampion die, IAttackableUnit killer, int goldFromKill) { var cd = new ChampionDie(die, killer, goldFromKill); _packetHandlerManager.BroadcastPacket(cd, Channel.CHL_S2C); NotifyChampionDeathTimer(die); }
public void notifyChampionDie(Champion die, Unit killer, int goldFromKill) { var cd = new ChampionDie(die, killer, goldFromKill); _game.PacketHandlerManager.broadcastPacket(cd, Channel.CHL_S2C); notifyChampionDeathTimer(die); }