コード例 #1
0
    void OnStateExit(CurrentState m_LastState)
    {
        switch (m_LastState)
        {
        case CurrentState.Spawn:

            break;

        case CurrentState.Idle:
            m_EntryPoint.m_SpawnIndex--;
            m_EntryPoint.ReloadChild();
            break;

        case CurrentState.MovingInQueue:

            break;

        case CurrentState.InQueue:

            break;

        case CurrentState.MovingTowardChair:

            break;

        case CurrentState.MovingTowardObject:

            break;

        case CurrentState.ThrowSomething:

            break;

        case CurrentState.Sitting:
            vfx_Poulet.Stop(true);
            break;

        case CurrentState.Eating:
            m_HaveEat     = true;
            canBePickedUp = true;
            break;

        case CurrentState.Spitting:
            m_HaveEat                     = false;
            canBePickedUp                 = true;
            transform.position            = m_Chair.transform.position - Vector3.up * 0.25f;
            m_Renderer.transform.position = transform.position;
            m_Chair.ExitChair();
            m_Chair.m_Rigidbody.isKinematic = false;
            m_NavMeshAgent.enabled          = true;
            break;

        case CurrentState.SittingIdle:

            transform.position            = m_Chair.transform.position - Vector3.up * 0.25f;
            m_Renderer.transform.position = transform.position;
            m_Chair.ExitChair();
            m_Chair.m_Rigidbody.isKinematic = false;
            m_NavMeshAgent.enabled          = true;
            break;

        case CurrentState.MovingTowardExit:

            break;

        case CurrentState.Disapear:

            break;

        case CurrentState.PickUp:

            break;

        case CurrentState.Release:
            m_Animator.CrossFade("Boy_Walk", 0.5f);
            break;

        case CurrentState.Berserker:
            m_Animator.CrossFade("Boy_Heavy_Walk", 0.5f);
            m_Chair.ExitChair();
            break;
        }
    }