public void LoadData() { Debug.Log("進行讀檔"); CentralData.LoadData(); //BGM及音效 audioMgr.BGMSlider.value = CentralData.GetInst().BGMVol; audioMgr.SFXSlider.value = CentralData.GetInst().SFXVol; //魔塵 getHitEffect.dust = CentralData.GetInst().dust; //技能等級 skillBase.fireSkillLevel = CentralData.GetInst().fireSkillLevel; skillBase.poisonSkillLevel = CentralData.GetInst().poisonSkillLevel; skillBase.stoneSkillLevel = CentralData.GetInst().stoneSkillLevel; skillBase.waterSkillLevel = CentralData.GetInst().waterSkillLevel; skillBase.windSkillLevel = CentralData.GetInst().windSkillLevel; skillBase.SkillImageChange(skillBase.fireSkillLevel, skillBase.fireImage); skillBase.SkillImageChange(skillBase.poisonSkillLevel, skillBase.poisonImage); skillBase.SkillImageChange(skillBase.stoneSkillLevel, skillBase.stoneImage); skillBase.SkillImageChange(skillBase.waterSkillLevel, skillBase.waterImage); skillBase.SkillImageChange(skillBase.windSkillLevel, skillBase.windImage); //角色數值 for (int i = 0; i < (int)CharacterStats.Count; i++) { characterBase.charaterStats[i] = CentralData.GetInst().charaterStats[i]; } characterBase.StatsCheck(); Debug.Log("火技能" + skillBase.fireSkillLevel + "\n毒技能" + skillBase.poisonSkillLevel + "\n土技能" + skillBase.stoneSkillLevel + "\n水技能" + skillBase.waterSkillLevel + "\n風技能" + skillBase.windSkillLevel); }