コード例 #1
0
ファイル: AudioMgr.cs プロジェクト: vulbl70117/UI
    // Start is called before the first frame update
    void Start()
    {
        //source = this.GetComponent<AudioSource>();

        // 初始
        source.volume = CentralData.GetInst().AudioVol;
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        //  呼叫CentralData
        CentralData myData = CentralData.GetInst();

        // 動態設定p1 p2
        //p1 = factory.Create("黃色小鴨");
        //p2 = factory.Create("黃色小鴨");
        p1 = factory.Create(myData.Player);
        p2 = factory.Create(myData.Enemy);

        p1.transform.position = new Vector3(-5.0f, -0.7f, 0.0f);
        p2.transform.position = new Vector3(5.2f, 1.0f, 0.0f);

        // 翻轉p1
        SpriteRenderer spr = p1.GetComponent <SpriteRenderer>();

        if (spr != null)
        {
            spr.flipX = true;
        }

        // 顯示腳色
        p1.gameObject.SetActive(true);
        p2.gameObject.SetActive(true);

        // 初始化腳色的訊息框
        panel1.Init(p1);
        panel2.Init(p2);

        string msg = "開戰!! " + p1.pokename + " vs " + p2.pokename + " 決鬥開始";

        message.text = msg;
    }
コード例 #3
0
ファイル: SaveNLoad.cs プロジェクト: CHEN-SKY0105/TeamProject
 public void LoadData()
 {
     Debug.Log("進行讀檔");
     CentralData.LoadData();
     //BGM及音效
     audioMgr.BGMSlider.value = CentralData.GetInst().BGMVol;
     audioMgr.SFXSlider.value = CentralData.GetInst().SFXVol;
     //魔塵
     getHitEffect.dust = CentralData.GetInst().dust;
     //技能等級
     skillBase.fireSkillLevel   = CentralData.GetInst().fireSkillLevel;
     skillBase.poisonSkillLevel = CentralData.GetInst().poisonSkillLevel;
     skillBase.stoneSkillLevel  = CentralData.GetInst().stoneSkillLevel;
     skillBase.waterSkillLevel  = CentralData.GetInst().waterSkillLevel;
     skillBase.windSkillLevel   = CentralData.GetInst().windSkillLevel;
     skillBase.SkillImageChange(skillBase.fireSkillLevel, skillBase.fireImage);
     skillBase.SkillImageChange(skillBase.poisonSkillLevel, skillBase.poisonImage);
     skillBase.SkillImageChange(skillBase.stoneSkillLevel, skillBase.stoneImage);
     skillBase.SkillImageChange(skillBase.waterSkillLevel, skillBase.waterImage);
     skillBase.SkillImageChange(skillBase.windSkillLevel, skillBase.windImage);
     //角色數值
     for (int i = 0; i < (int)CharacterStats.Count; i++)
     {
         characterBase.charaterStats[i] = CentralData.GetInst().charaterStats[i];
     }
     characterBase.StatsCheck();
     Debug.Log("火技能" + skillBase.fireSkillLevel +
               "\n毒技能" + skillBase.poisonSkillLevel +
               "\n土技能" + skillBase.stoneSkillLevel +
               "\n水技能" + skillBase.waterSkillLevel +
               "\n風技能" + skillBase.windSkillLevel);
 }
コード例 #4
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    void Start()
    {
        //好用的東東但用不到 會取所有的AudioSource 連帶影響到BGM
        //SFXSource = FindObjectsOfType(typeof(AudioSource))as AudioSource[];
        //抓取全部有以下 Tag的物件
        SFXGameObjectGroup1 = GameObject.FindGameObjectsWithTag("Monster");
        SFXGameObjectGroup2 = GameObject.FindGameObjectsWithTag("SFXSource");//本來只有一個現在Player跟Canvas
        getHitEffect        = FindObjectOfType <GetHitEffect>();
        BGMSource           = GetComponent <AudioSource>();
        //音量初始
        //foreach (AudioSource SFXAudioSource in SFXSource)
        //{
        //    SFXAudioSource.volume = CentralData.GetInst().SFXVol;
        //}
        //所有有Monster Tag的物件的音量全部設定
        foreach (GameObject SFXAudioSource in SFXGameObjectGroup1)
        {
            SFXAudioSource.GetComponent <AudioSource>().volume = CentralData.GetInst().SFXVol;
        }
        foreach (GameObject SFXAudioSource in SFXGameObjectGroup2)
        {
            SFXAudioSource.GetComponent <AudioSource>().volume = CentralData.GetInst().SFXVol;
        }

        BGMSource.volume = CentralData.GetInst().BGMVol;
        BGMSlider.value  = CentralData.GetInst().BGMVol;
        SFXSlider.value  = CentralData.GetInst().SFXVol;
    }
コード例 #5
0
ファイル: AudioMgr.cs プロジェクト: vulbl70117/UI
 public float GetVol()
 {
     if (CentralData.GetInst().AudioVol != source.volume)
     {
         source.volume = CentralData.GetInst().AudioVol;
     }
     return(source.volume);
 }
コード例 #6
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 void Start()
 {
     playerControl    = FindObjectOfType <PlayerControl>();
     gameMenu         = FindObjectOfType <GameMenu>();
     spriteRenderer   = GetComponent <SpriteRenderer>();
     SFXSource        = GetComponentInParent <AudioSource>();
     SFXSource.volume = CentralData.GetInst().SFXVol;
 }
コード例 #7
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 private uint nowprocess = 0;  // 當前進度,控制Slider的百分比
 // 定義一個協程
 public void LoadLevel(int sceneIndex)
 {
     CentralData.GetInst();
     //指定要讀取的場景
     async = SceneManager.LoadSceneAsync(1);
     //設定讀取完後不能自動跳場景
     async.allowSceneActivation = false;
 }
コード例 #8
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 void Start()
 {
     characterBase = FindObjectOfType <CharacterBase>();
     dust          = CentralData.GetInst().dust;
     playerHealth  = maxHp;
     uIBarControl.SetMaxHealth(maxHp);    //UI身上的血條
     healthbarongame.SetMaxHealth(maxHp); //人物身上的血條
     RD = GetComponent <Rigidbody>();
 }
コード例 #9
0
ファイル: SlotPlayer.cs プロジェクト: vulbl70117/UI
    public void ChooseMe()
    {
        Toggle tg = this.GetComponent <Toggle>();

        if (tg.isOn)
        {
            CentralData.GetInst().Player = PokeName;
            Debug.Log(CentralData.GetInst().Player);
        }
    }
コード例 #10
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 public void StatsCheck()
 {
     for (int i = 0; i < (int)CharacterStats.Count; i++)
     {
         charaterStats[i] = CentralData.GetInst().charaterStats[i];
     }
     for (int i = 0; i < charaterStats.Length; i++)
     {
         charaterNumber[i].text = charaterStats[i].ToString();
     }
 }
コード例 #11
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 void Start()
 {
     fireSkillLevel   = CentralData.GetInst().fireSkillLevel;
     poisonSkillLevel = CentralData.GetInst().poisonSkillLevel;
     stoneSkillLevel  = CentralData.GetInst().stoneSkillLevel;
     waterSkillLevel  = CentralData.GetInst().waterSkillLevel;
     windSkillLevel   = CentralData.GetInst().windSkillLevel;
     SkillImageChange(fireSkillLevel, fireImage);
     SkillImageChange(poisonSkillLevel, poisonImage);
     SkillImageChange(stoneSkillLevel, stoneImage);
     SkillImageChange(waterSkillLevel, waterImage);
     SkillImageChange(windSkillLevel, windImage);
 }
コード例 #12
0
ファイル: SaveNLoad.cs プロジェクト: CHEN-SKY0105/TeamProject
 public void SaveData(Text dateTime)
 {
     Debug.Log("進行存檔");
     //BGM及音效
     CentralData.GetInst().BGMVol = audioMgr.BGMSlider.value;
     CentralData.GetInst().SFXVol = audioMgr.SFXSlider.value;
     //魔塵
     CentralData.GetInst().dust = getHitEffect.dust;
     //技能等級
     CentralData.GetInst().fireSkillLevel   = skillBase.fireSkillLevel;
     CentralData.GetInst().poisonSkillLevel = skillBase.poisonSkillLevel;
     CentralData.GetInst().stoneSkillLevel  = skillBase.stoneSkillLevel;
     CentralData.GetInst().waterSkillLevel  = skillBase.waterSkillLevel;
     CentralData.GetInst().windSkillLevel   = skillBase.windSkillLevel;
     //角色數值
     for (int i = 0; i < (int)CharacterStats.Count; i++)
     {
         CentralData.GetInst().charaterStats[i] = characterBase.charaterStats[i];
     }
     dateTime.text = DateTime.Now.ToString();
     CentralData.SaveData();
 }
コード例 #13
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 public AudioClip SFX;    //音效
 void Start()
 {
     audioSource        = GetComponent <AudioSource>();
     audioSource.volume = CentralData.GetInst().SFXVol;
 }
コード例 #14
0
ファイル: AudioMgr.cs プロジェクト: vulbl70117/UI
 public void SetVol(float v)
 {
     CentralData.GetInst().AudioVol = v;
     source.volume = v;
 }
コード例 #15
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 void Start()
 {
     audioSource.volume = CentralData.GetInst().SFXVol;
 }
コード例 #16
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 //public GameObject explosionEffect;
 void Start()
 {
     audioSource        = GetComponent <AudioSource>();
     audioSource.volume = CentralData.GetInst().SFXVol;
     Destroy(gameObject, DestroyTime);
 }
コード例 #17
0
ファイル: SlotPlayer.cs プロジェクト: vulbl70117/UI
 public void ChooseEnemy()
 {
     CentralData.GetInst().Enemy = PokeName;
     Debug.Log(CentralData.GetInst().Enemy);
     SceneManager.LoadScene("Game");
 }