public RandomScrollingConsole() : base(80, 25) { messageData = new Console(1, 1); messageData.CellData = CellData; IsVisible = false; KeyboardHandler = (cons, info) => { if (info.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Left)) { cons.ViewArea = new Rectangle(cons.ViewArea.X - 1, cons.ViewArea.Y, 80, 25); } if (info.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Right)) { cons.ViewArea = new Rectangle(cons.ViewArea.X + 1, cons.ViewArea.Y, 80, 25); } if (info.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Up)) { cons.ViewArea = new Rectangle(cons.ViewArea.X, cons.ViewArea.Y - 1, 80, 25); } if (info.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Down)) { cons.ViewArea = new Rectangle(cons.ViewArea.X, cons.ViewArea.Y + 1, 80, 25); } return(true); }; }
public FPSCounterComponent(Game game) : base(game) { console = new CellsRenderer(new CellSurface(30, 1), new SpriteBatch(game.GraphicsDevice)); console.CellData.DefaultBackground = Color.Black; console.CellData.Clear(); console.Position = new Point(0, 10); }
public WorldGenerationConsole() : base(80, 25) { messageData = new Console(1, 1); messageData.CellData = CellData; IsVisible = false; KeyboardHandler = (cons, info) => { if (info.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Left)) { cons.ViewArea = new Rectangle(cons.ViewArea.X - 1, cons.ViewArea.Y, 80 * ZoomLevel.X, 25 * ZoomLevel.Y); } if (info.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Right)) { cons.ViewArea = new Rectangle(cons.ViewArea.X + 1, cons.ViewArea.Y, 80 * ZoomLevel.X, 25 * ZoomLevel.Y); } if (info.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Up)) { cons.ViewArea = new Rectangle(cons.ViewArea.X, cons.ViewArea.Y - 1, 80 * ZoomLevel.X, 25 * ZoomLevel.Y); } if (info.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Down)) { cons.ViewArea = new Rectangle(cons.ViewArea.X, cons.ViewArea.Y + 1, 80 * ZoomLevel.X, 25 * ZoomLevel.Y); } if (info.IsKeyReleased(Microsoft.Xna.Framework.Input.Keys.Enter)) { messageData.CellData.Fill(Color.White, Color.Black, 0, null); messageData.CellData.Print(0, 0, "Generating map, please wait..."); initialized = true; initializedStep2 = false; initializedStep3 = false; } if (info.IsKeyReleased(Microsoft.Xna.Framework.Input.Keys.Space)) { if (CellData == generator.HeightMapRenderer) { CellData = generator.HeatMapRenderer; messageData.CellData.Print(0, 0, $"[SPACE] Change Map Info [ENTER] New Map -- Heat ", Color.White, Color.Black); } else if (CellData == generator.HeatMapRenderer) { CellData = generator.MoistureMapRenderer; messageData.CellData.Print(0, 0, $"[SPACE] Change Map Info [ENTER] New Map -- Moisture", Color.White, Color.Black); } else if (CellData == generator.MoistureMapRenderer) { CellData = generator.BiomeMapRenderer; messageData.CellData.Print(0, 0, $"[SPACE] Change Map Info [ENTER] New Map -- Biome ", Color.White, Color.Black); } else { CellData = generator.HeightMapRenderer; messageData.CellData.Print(0, 0, $"[SPACE] Change Map Info [ENTER] New Map -- Height ", Color.White, Color.Black); } } return(true); }; }
/// <summary> /// Returns the amount of cells (X,Y) given the specified <see cref="CellSurface"/> and current <see cref="Engine.WindowWidth"/> and <see cref="Engine.WindowHeight"/> properties. /// </summary> /// <param name="surface">The cell surface.</param> /// <returns>The amount of cells along the X and Y axis.</returns> public static Point GetScreenSizeInCells(CellsRenderer surface) { return(new Point(WindowWidth / surface.CellSize.X, WindowHeight / surface.CellSize.Y)); }
public SplashScreen() : base(80, 25) { IsVisible = false; // Setup the console text background string textTemplate = "sole SadCon"; System.Text.StringBuilder text = new System.Text.StringBuilder(2200); for (int i = 0; i < CellData.Width * CellData.Height; i++) { text.Append(textTemplate); } this.CellData.Print(0, 0, text.ToString(), Color.Black, Color.Transparent); // Load the logo System.IO.Stream imageStream = System.IO.File.OpenRead("sad.png"); var image = Texture2D.FromStream(Engine.Device, imageStream); imageStream.Dispose(); // Configure the logo _consoleImage = new CellsRenderer(new CellSurface(image.Width, image.Height), this.Batch); _consoleImage.Position = new Point(CellData.Width / 2 - image.Width / 2, -1); image.DrawImageToSurface(_consoleImage.CellData, new Point(0, 0), true); _consoleImage.Tint = Color.Black; // Configure the animations _animation = new InstructionSet(); _animation.Instructions.AddLast(new Wait() { Duration = 0.3f }); // Animation to move the angled gradient spotlight effect. var moveGradientInstruction = new CodeInstruction(); moveGradientInstruction.CodeCallback = (inst) => { _x += 1; if (_x > _cellData.Width + 50) { inst.IsFinished = true; } Color[] colors = new Color[] { Color.Black, Color.DarkBlue, Color.White, Color.DarkBlue, Color.Black }; float[] colorStops = new float[] { 0f, 0.2f, 0.5f, 0.8f, 1f }; Algorithms.GradientFill(CellSize, new Point(_x, 12), 10, 45, new Rectangle(0, 0, CellData.Width, CellData.Height), new ColorGradient(colors, colorStops), _cellData.SetForeground); }; _animation.Instructions.AddLast(moveGradientInstruction); // Animation to clear the SadConsole text. _animation.Instructions.AddLast(new CodeInstruction() { CodeCallback = (i) => { _cellData.Fill(Color.Black, Color.Transparent, 0, null); i.IsFinished = true; } }); // Animation for the logo text. var logoText = new ColorGradient(new Color[] { Color.Purple, Color.Yellow }, new float[] { 0.0f, 1f }).ToColoredString("[| Powered by SadConsole |]"); logoText.SetEffect(new SadConsole.Effects.Fade() { DestinationForeground = Color.Blue, FadeForeground = true, FadeDuration = 1f, Repeat = false, RemoveOnFinished = true, Permanent = true, CloneOnApply = true }); _animation.Instructions.AddLast(new DrawString(this) { Position = new Point(26, this.CellData.Height - 1), Text = logoText, TotalTimeToPrint = 1f, UseConsolesCursorToPrint = false }); // Animation for fading in the logo picture. _animation.Instructions.AddLast(new FadeCellRenderer(_consoleImage, new ColorGradient(Color.Black, Color.Transparent), new TimeSpan(0, 0, 0, 0, 2000))); // Animation to blink SadConsole in the logo text _animation.Instructions.AddLast(new CodeInstruction() { CodeCallback = (i) => { SadConsole.Effects.Fade fadeEffect = new SadConsole.Effects.Fade(); fadeEffect.AutoReverse = true; fadeEffect.DestinationForeground = new ColorGradient(Color.Blue, Color.Yellow); fadeEffect.FadeForeground = true; fadeEffect.Repeat = true; fadeEffect.FadeDuration = 0.7f; List <Cell> cells = new List <Cell>(); for (int index = 0; index < 10; index++) { var point = new Point(26, this.CellData.Height - 1).ToIndex(this.CellData.Width) + 14 + index; cells.Add(_cellData[point]); } _cellData.SetEffect(cells, fadeEffect); i.IsFinished = true; } }); // Animation to delay, keeping the logo and all on there for 2 seconds, then destroy itself. _animation.Instructions.AddLast(new Wait() { Duration = 2.5f }); _animation.Instructions.AddLast(new FadeCellRenderer(this, new ColorGradient(Color.Transparent, Color.Black), new TimeSpan(0, 0, 0, 0, 2000))); _animation.Instructions.AddLast(new CodeInstruction() { CodeCallback = (i) => { if (this.Parent != null) { this.Parent.Remove(this); } if (SplashCompleted != null) { SplashCompleted(); } } }); }