コード例 #1
0
 private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     if (_startingSceneIndex != SceneManager.GetActiveScene().buildIndex)
     {
         _instance = null;
         SceneManager.sceneLoaded -= OnSceneLoaded;
         Destroy(gameObject);
     }
 }
コード例 #2
0
 private void Start()
 {
     if (!_instance)
     {
         _instance = this;
         SceneManager.sceneLoaded += OnSceneLoaded;
         _startingSceneIndex       = SceneManager.GetActiveScene().buildIndex;
         DontDestroyOnLoad(gameObject);
     }
     else if (_instance != this)
     {
         Destroy(gameObject);
     }
 }