コード例 #1
0
ファイル: LevelManager.cs プロジェクト: abr-designs/Sparky
    //================================================================================================================//

    private void Start()
    {
        Levels = new List <Level>();
        var levels = levelPrefabObject.GetComponentsInChildren <Level>(true);

        foreach (var level in levels)
        {
            level.gameObject.SetActive(false);

            if (level.isActive)
            {
                Levels.Add(level);
            }
        }


        _caveManController = FindObjectOfType <CaveManController>();
        fireExists         = true;


        LoadLevel(currentLevelIndex);
    }
コード例 #2
0
 private void Awake()
 {
     instance = this;
 }