//================================================================================================================// private void Start() { Levels = new List <Level>(); var levels = levelPrefabObject.GetComponentsInChildren <Level>(true); foreach (var level in levels) { level.gameObject.SetActive(false); if (level.isActive) { Levels.Add(level); } } _caveManController = FindObjectOfType <CaveManController>(); fireExists = true; LoadLevel(currentLevelIndex); }
private void Awake() { instance = this; }